Searched refs:logohratio (Results 1 – 1 of 1) sorted by relevance
268 GLfloat logohratio = static_cast<float> (getHeight()) / getWidth(); in renderStateLoading() local272 logohratio = 1.0f; in renderStateLoading()274 if (logohratio > 1.0f) in renderStateLoading()278 #define LOGO_HRATIO (logohratio/3.5) in renderStateLoading()