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Searched refs:longJumpBuffer (Results 1 – 3 of 3) sorted by relevance

/dports/games/openlierox/OpenLieroX/include/
H A DLieroX.h201 extern sigjmp_buf longJumpBuffer;
/dports/games/openlierox/OpenLieroX/src/client/
H A DCrashHandler.cpp391 siglongjmp(longJumpBuffer, 1); // jump back to main loop, maybe we'll be able to continue somehow in SimpleSignalHandler()
/dports/games/openlierox/OpenLieroX/src/
H A Dmain.cpp153 sigjmp_buf longJumpBuffer; variable
841 if(sigsetjmp(longJumpBuffer, true) != 0) { in SetCrashHandlerReturnPoint()