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Searched refs:lookaxis (Results 1 – 3 of 3) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_weapon.c312 vec3_t bombaxis, lookaxis, pos, bomboffset, fallaxis; in weapon_callAirStrike() local
334 VectorSubtract( ent->s.pos.trBase,ent->parent->client->ps.origin,lookaxis ); in weapon_callAirStrike()
335 lookaxis[2] = 0; in weapon_callAirStrike()
336 VectorNormalize( lookaxis ); in weapon_callAirStrike()
341 …RotatePointAroundVector( bombaxis,pos,lookaxis,90 + crandom() * 30 ); // munge the axis line a bit… in weapon_callAirStrike()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_weapon.c680 vec3_t bombaxis, lookaxis, pos, bomboffset, fallaxis, temp; in weapon_callAirStrike() local
731 VectorSubtract( ent->s.pos.trBase,ent->parent->client->ps.origin,lookaxis ); in weapon_callAirStrike()
732 lookaxis[2] = 0; in weapon_callAirStrike()
733 VectorNormalize( lookaxis ); in weapon_callAirStrike()
738 …RotatePointAroundVector( bombaxis,pos,lookaxis,90 + crandom() * 30 ); // munge the axis line a bit… in weapon_callAirStrike()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dg_game.c1081 INT32 tspeed, forward, side, axis, strafeaxis, moveaxis, turnaxis, lookaxis, i; in G_BuildTiccmd() local
1185 lookaxis = PlayerJoyAxis(ssplayer, AXISLOOK); in G_BuildTiccmd()
1187 lookjoystickvector.yaxis = lookaxis; in G_BuildTiccmd()