Searched refs:lookheld (Results 1 – 8 of 8) sorted by relevance
59 float lookheld; member655 cstate->lookheld += elapsedTics;657 cstate->lookheld = 0;659 if(cstate->lookheld < SLOWTURNTICS)1113 cstate->lookheld = 0; in G_ResetLookOffset()
153 int lookheld; variable255 lookheld += ticdup; in G_BuildTiccmd()259 lookheld = 0; in G_BuildTiccmd()261 if(lookheld < SLOWTURNTICS) in G_BuildTiccmd()
142 int lookheld; variable251 lookheld += ticdup; in G_BuildTiccmd()255 lookheld = 0; in G_BuildTiccmd()257 if(lookheld < SLOWTURNTICS) in G_BuildTiccmd()
182 int lookheld; variable333 lookheld += ticdup; in G_BuildTiccmd()337 lookheld = 0; in G_BuildTiccmd()339 if (lookheld < SLOWTURNTICS) in G_BuildTiccmd()
150 int lookheld; variable254 lookheld += ticdup; in G_BuildTiccmd()258 lookheld = 0; in G_BuildTiccmd()260 if (lookheld < SLOWTURNTICS) in G_BuildTiccmd()
149 int lookheld; variable252 lookheld += ticdup; in G_BuildTiccmd()256 lookheld = 0; in G_BuildTiccmd()258 if (lookheld < SLOWTURNTICS) in G_BuildTiccmd()
190 int lookheld; variable345 lookheld += ticdup; in G_BuildTiccmd()349 lookheld = 0; in G_BuildTiccmd()351 if (lookheld < SLOWTURNTICS) in G_BuildTiccmd()
209 static int lookheld; // [crispy] for accelerative looking variable399 lookheld += ticdup; in G_BuildTiccmd()403 lookheld = 0; in G_BuildTiccmd()405 if (lookheld < SLOWTURNTICS) in G_BuildTiccmd()