Home
last modified time | relevance | path

Searched refs:loopEndedStatic (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene.cpp235 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeEnqueue, &Scene::loopEndedStatic, this); in advanceFrame()
248 _vqaPlayer->setLoop(_defaultLoop + 1, -1, kLoopSetModeJustStart, &Scene::loopEndedStatic, this); in advanceFrame()
336 _vqaPlayer->setLoop(_specialLoop, repeats, loopMode, &Scene::loopEndedStatic, this); in loopStartSpecial()
400 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeEnqueue, &Scene::loopEndedStatic, this); in loopEnded()
426 void Scene::loopEndedStatic(void *data, int frame, int loopId) { in loopEndedStatic() function in BladeRunner::Scene
H A Dscene.h101 static void loopEndedStatic(void *data, int frame, int loopId);
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene.cpp248 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeEnqueue, &Scene::loopEndedStatic, this); in advanceFrame()
261 _vqaPlayer->setLoop(_defaultLoop + 1, -1, kLoopSetModeJustStart, &Scene::loopEndedStatic, this); in advanceFrame()
358 _vqaPlayer->setLoop(_specialLoop, repeats, loopMode, &Scene::loopEndedStatic, this); in loopStartSpecial()
422 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeEnqueue, &Scene::loopEndedStatic, this); in loopEnded()
448 void Scene::loopEndedStatic(void *data, int frame, int loopId) { in loopEndedStatic() function in BladeRunner::Scene
H A Dscene.h101 static void loopEndedStatic(void *data, int frame, int loopId);