Searched refs:loopEndedStatic (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | scene.cpp | 235 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeEnqueue, &Scene::loopEndedStatic, this); in advanceFrame() 248 _vqaPlayer->setLoop(_defaultLoop + 1, -1, kLoopSetModeJustStart, &Scene::loopEndedStatic, this); in advanceFrame() 336 _vqaPlayer->setLoop(_specialLoop, repeats, loopMode, &Scene::loopEndedStatic, this); in loopStartSpecial() 400 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeEnqueue, &Scene::loopEndedStatic, this); in loopEnded() 426 void Scene::loopEndedStatic(void *data, int frame, int loopId) { in loopEndedStatic() function in BladeRunner::Scene
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H A D | scene.h | 101 static void loopEndedStatic(void *data, int frame, int loopId);
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | scene.cpp | 248 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeEnqueue, &Scene::loopEndedStatic, this); in advanceFrame() 261 _vqaPlayer->setLoop(_defaultLoop + 1, -1, kLoopSetModeJustStart, &Scene::loopEndedStatic, this); in advanceFrame() 358 _vqaPlayer->setLoop(_specialLoop, repeats, loopMode, &Scene::loopEndedStatic, this); in loopStartSpecial() 422 _vqaPlayer->setLoop(_defaultLoop, -1, kLoopSetModeEnqueue, &Scene::loopEndedStatic, this); in loopEnded() 448 void Scene::loopEndedStatic(void *data, int frame, int loopId) { in loopEndedStatic() function in BladeRunner::Scene
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H A D | scene.h | 101 static void loopEndedStatic(void *data, int frame, int loopId);
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