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Searched refs:loopSetMode (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dvqa_player.cpp185 bool VQAPlayer::setLoop(int loop, int repeatsCount, int loopSetMode, void (*callback)(void *, int, … in setLoop() argument
196 if (setBeginAndEndFrame(begin, end, repeatsCount, loopSetMode, callback, callbackData)) { in setLoop()
203 bool VQAPlayer::setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void (*c… in setBeginAndEndFrame() argument
207 || loopSetMode < 0 in setBeginAndEndFrame()
208 || loopSetMode >= 3 in setBeginAndEndFrame()
218 if (_repeatsCount == 0 && loopSetMode == kLoopSetModeEnqueue) { in setBeginAndEndFrame()
221 loopSetMode = kLoopSetModeImmediate; in setBeginAndEndFrame()
226 if (loopSetMode == kLoopSetModeJustStart) { in setBeginAndEndFrame()
229 } else if (loopSetMode == kLoopSetModeEnqueue) { in setBeginAndEndFrame()
232 } else if (loopSetMode == kLoopSetModeImmediate) { in setBeginAndEndFrame()
H A Dvqa_player.h115 …bool setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void(*callback)(vo…
116 …bool setLoop(int loop, int repeatsCount, int loopSetMode, void(*callback)(void*, int, int), void *…
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dvqa_player.cpp247 bool VQAPlayer::setLoop(int loop, int repeatsCount, int loopSetMode, void (*callback)(void *, int, … in setLoop() argument
258 if (setBeginAndEndFrame(begin, end, repeatsCount, loopSetMode, callback, callbackData)) { in setLoop()
265 bool VQAPlayer::setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void (*c… in setBeginAndEndFrame() argument
269 || loopSetMode < 0 in setBeginAndEndFrame()
270 || loopSetMode >= 3 in setBeginAndEndFrame()
280 if (_repeatsCount == 0 && loopSetMode == kLoopSetModeEnqueue) { in setBeginAndEndFrame()
283 loopSetMode = kLoopSetModeImmediate; in setBeginAndEndFrame()
288 if (loopSetMode == kLoopSetModeJustStart) { in setBeginAndEndFrame()
291 } else if (loopSetMode == kLoopSetModeEnqueue) { in setBeginAndEndFrame()
294 } else if (loopSetMode == kLoopSetModeImmediate) { in setBeginAndEndFrame()
H A Dvqa_player.h132 …bool setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void(*callback)(vo…
133 …bool setLoop(int loop, int repeatsCount, int loopSetMode, void(*callback)(void*, int, int), void *…