Searched refs:loopSetMode (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | vqa_player.cpp | 185 bool VQAPlayer::setLoop(int loop, int repeatsCount, int loopSetMode, void (*callback)(void *, int, … in setLoop() argument 196 if (setBeginAndEndFrame(begin, end, repeatsCount, loopSetMode, callback, callbackData)) { in setLoop() 203 bool VQAPlayer::setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void (*c… in setBeginAndEndFrame() argument 207 || loopSetMode < 0 in setBeginAndEndFrame() 208 || loopSetMode >= 3 in setBeginAndEndFrame() 218 if (_repeatsCount == 0 && loopSetMode == kLoopSetModeEnqueue) { in setBeginAndEndFrame() 221 loopSetMode = kLoopSetModeImmediate; in setBeginAndEndFrame() 226 if (loopSetMode == kLoopSetModeJustStart) { in setBeginAndEndFrame() 229 } else if (loopSetMode == kLoopSetModeEnqueue) { in setBeginAndEndFrame() 232 } else if (loopSetMode == kLoopSetModeImmediate) { in setBeginAndEndFrame()
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H A D | vqa_player.h | 115 …bool setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void(*callback)(vo… 116 …bool setLoop(int loop, int repeatsCount, int loopSetMode, void(*callback)(void*, int, int), void *…
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | vqa_player.cpp | 247 bool VQAPlayer::setLoop(int loop, int repeatsCount, int loopSetMode, void (*callback)(void *, int, … in setLoop() argument 258 if (setBeginAndEndFrame(begin, end, repeatsCount, loopSetMode, callback, callbackData)) { in setLoop() 265 bool VQAPlayer::setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void (*c… in setBeginAndEndFrame() argument 269 || loopSetMode < 0 in setBeginAndEndFrame() 270 || loopSetMode >= 3 in setBeginAndEndFrame() 280 if (_repeatsCount == 0 && loopSetMode == kLoopSetModeEnqueue) { in setBeginAndEndFrame() 283 loopSetMode = kLoopSetModeImmediate; in setBeginAndEndFrame() 288 if (loopSetMode == kLoopSetModeJustStart) { in setBeginAndEndFrame() 291 } else if (loopSetMode == kLoopSetModeEnqueue) { in setBeginAndEndFrame() 294 } else if (loopSetMode == kLoopSetModeImmediate) { in setBeginAndEndFrame()
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H A D | vqa_player.h | 132 …bool setBeginAndEndFrame(int begin, int end, int repeatsCount, int loopSetMode, void(*callback)(vo… 133 …bool setLoop(int loop, int repeatsCount, int loopSetMode, void(*callback)(void*, int, int), void *…
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