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Searched refs:loopWalk (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.cpp432 bool Actor::loopWalk(const Vector3 &destination, int proximity, bool interruptible, bool runFlag, c… in loopWalk() function in BladeRunner::Actor
536 …return loopWalk(_vm->_actors[otherActorId]->_position, proximity, interruptible, runFlag, _positio… in loopWalkToActor()
546 …return loopWalk(itemPosition, proximity, interruptible, runFlag, _position, width, 24.0f, mustReac… in loopWalkToItem()
591 …return loopWalk(destination, proximity, interruptible, runFlag, _position, 0.0f, 24.0f, mustReach,… in loopWalkToSceneObject()
597 …return loopWalk(waypointPosition, proximity, interruptible, runFlag, _position, 0.0f, 24.0f, mustR… in loopWalkToWaypoint()
601 …return loopWalk(destination, proximity, interruptible, runFlag, _position, 0.0f, 24.0f, mustReach,… in loopWalkToXYZ()
608 …return loopWalk(waypointPosition, proximity, false, runFlag, _position, 0.0f, 24.0f, mustReach, &r… in asyncWalkToWaypoint()
613loopWalk(destination, proximity, false, runFlag, _position, 0.0f, 24.0f, mustReach, &running, true… in asyncWalkToXYZ()
1388 loopWalk(out, 0, false, false, _position, 0.0f, 24.0f, false, &running, false); in stepAway()
H A Dactor.h157 …bool loopWalk(const Vector3 &destination, int proximity, bool interruptible, bool runFlag, const V…
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.cpp518 bool Actor::loopWalk(const Vector3 &destination, int proximity, bool interruptible, bool runFlag, c… in loopWalk() function in BladeRunner::Actor
622 …return loopWalk(_vm->_actors[otherActorId]->_position, proximity, interruptible, runFlag, _positio… in loopWalkToActor()
632 …return loopWalk(itemPosition, proximity, interruptible, runFlag, _position, width, 24.0f, mustReac… in loopWalkToItem()
677 …return loopWalk(destination, proximity, interruptible, runFlag, _position, 0.0f, 24.0f, mustReach,… in loopWalkToSceneObject()
683 …return loopWalk(waypointPosition, proximity, interruptible, runFlag, _position, 0.0f, 24.0f, mustR… in loopWalkToWaypoint()
687 …return loopWalk(destination, proximity, interruptible, runFlag, _position, 0.0f, 24.0f, mustReach,… in loopWalkToXYZ()
694 …return loopWalk(waypointPosition, proximity, false, runFlag, _position, 0.0f, 24.0f, mustReach, &r… in asyncWalkToWaypoint()
699loopWalk(destination, proximity, false, runFlag, _position, 0.0f, 24.0f, mustReach, &running, true… in asyncWalkToXYZ()
1686 loopWalk(out, 0, false, false, _position, 0.0f, 24.0f, false, &running, false); in stepAway()
H A Dactor.h158 …bool loopWalk(const Vector3 &destination, int proximity, bool interruptible, bool runFlag, const V…