/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor.cpp | 432 bool Actor::loopWalk(const Vector3 &destination, int proximity, bool interruptible, bool runFlag, c… in loopWalk() function in BladeRunner::Actor 536 …return loopWalk(_vm->_actors[otherActorId]->_position, proximity, interruptible, runFlag, _positio… in loopWalkToActor() 546 …return loopWalk(itemPosition, proximity, interruptible, runFlag, _position, width, 24.0f, mustReac… in loopWalkToItem() 591 …return loopWalk(destination, proximity, interruptible, runFlag, _position, 0.0f, 24.0f, mustReach,… in loopWalkToSceneObject() 597 …return loopWalk(waypointPosition, proximity, interruptible, runFlag, _position, 0.0f, 24.0f, mustR… in loopWalkToWaypoint() 601 …return loopWalk(destination, proximity, interruptible, runFlag, _position, 0.0f, 24.0f, mustReach,… in loopWalkToXYZ() 608 …return loopWalk(waypointPosition, proximity, false, runFlag, _position, 0.0f, 24.0f, mustReach, &r… in asyncWalkToWaypoint() 613 …loopWalk(destination, proximity, false, runFlag, _position, 0.0f, 24.0f, mustReach, &running, true… in asyncWalkToXYZ() 1388 loopWalk(out, 0, false, false, _position, 0.0f, 24.0f, false, &running, false); in stepAway()
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H A D | actor.h | 157 …bool loopWalk(const Vector3 &destination, int proximity, bool interruptible, bool runFlag, const V…
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor.cpp | 518 bool Actor::loopWalk(const Vector3 &destination, int proximity, bool interruptible, bool runFlag, c… in loopWalk() function in BladeRunner::Actor 622 …return loopWalk(_vm->_actors[otherActorId]->_position, proximity, interruptible, runFlag, _positio… in loopWalkToActor() 632 …return loopWalk(itemPosition, proximity, interruptible, runFlag, _position, width, 24.0f, mustReac… in loopWalkToItem() 677 …return loopWalk(destination, proximity, interruptible, runFlag, _position, 0.0f, 24.0f, mustReach,… in loopWalkToSceneObject() 683 …return loopWalk(waypointPosition, proximity, interruptible, runFlag, _position, 0.0f, 24.0f, mustR… in loopWalkToWaypoint() 687 …return loopWalk(destination, proximity, interruptible, runFlag, _position, 0.0f, 24.0f, mustReach,… in loopWalkToXYZ() 694 …return loopWalk(waypointPosition, proximity, false, runFlag, _position, 0.0f, 24.0f, mustReach, &r… in asyncWalkToWaypoint() 699 …loopWalk(destination, proximity, false, runFlag, _position, 0.0f, 24.0f, mustReach, &running, true… in asyncWalkToXYZ() 1686 loopWalk(out, 0, false, false, _position, 0.0f, 24.0f, false, &running, false); in stepAway()
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H A D | actor.h | 158 …bool loopWalk(const Vector3 &destination, int proximity, bool interruptible, bool runFlag, const V…
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