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Searched refs:loopWalkToItem (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.h160 …bool loopWalkToItem(int itemId, int proximity, int interruptible, bool runFlag, bool mustReach, bo…
H A Dactor.cpp539 bool Actor::loopWalkToItem(int itemId, int proximity, int interruptible, bool runFlag, bool mustRea… in loopWalkToItem() function in BladeRunner::Actor
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.h161 …bool loopWalkToItem(int itemId, int proximity, int interruptible, bool runFlag, bool mustReach, bo…
H A Dactor.cpp625 bool Actor::loopWalkToItem(int itemId, int proximity, int interruptible, bool runFlag, bool mustRea… in loopWalkToItem() function in BladeRunner::Actor
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp540 …bool result = _vm->_actors[actorId]->loopWalkToItem(itemId, proximity, interruptible, run, true, &… in Loop_Actor_Walk_To_Item()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp546 …bool result = _vm->_actors[actorId]->loopWalkToItem(itemId, proximity, interruptible, run, true, &… in Loop_Actor_Walk_To_Item()