Searched refs:loopWalkToItem (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor.h | 160 …bool loopWalkToItem(int itemId, int proximity, int interruptible, bool runFlag, bool mustReach, bo…
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H A D | actor.cpp | 539 bool Actor::loopWalkToItem(int itemId, int proximity, int interruptible, bool runFlag, bool mustRea… in loopWalkToItem() function in BladeRunner::Actor
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor.h | 161 …bool loopWalkToItem(int itemId, int proximity, int interruptible, bool runFlag, bool mustReach, bo…
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H A D | actor.cpp | 625 bool Actor::loopWalkToItem(int itemId, int proximity, int interruptible, bool runFlag, bool mustRea… in loopWalkToItem() function in BladeRunner::Actor
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.cpp | 540 …bool result = _vm->_actors[actorId]->loopWalkToItem(itemId, proximity, interruptible, run, true, &… in Loop_Actor_Walk_To_Item()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.cpp | 546 …bool result = _vm->_actors[actorId]->loopWalkToItem(itemId, proximity, interruptible, run, true, &… in Loop_Actor_Walk_To_Item()
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