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Searched refs:loopWalkToSceneObject (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.h161 …bool loopWalkToSceneObject(const Common::String &objectName, int proximity, bool interruptible, bo…
H A Dactor.cpp549 bool Actor::loopWalkToSceneObject(const Common::String &objectName, int proximity, bool interruptib… in loopWalkToSceneObject() function in BladeRunner::Actor
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.h162 …bool loopWalkToSceneObject(const Common::String &objectName, int proximity, bool interruptible, bo…
H A Dactor.cpp635 bool Actor::loopWalkToSceneObject(const Common::String &objectName, int proximity, bool interruptib… in loopWalkToSceneObject() function in BladeRunner::Actor
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp579 …bool result = _vm->_actors[actorId]->loopWalkToSceneObject(objectName, proximity, interruptible, r… in Loop_Actor_Walk_To_Scene_Object()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp585 …bool result = _vm->_actors[actorId]->loopWalkToSceneObject(objectName, proximity, interruptible, r… in Loop_Actor_Walk_To_Scene_Object()