Searched refs:loopWalkToSceneObject (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor.h | 161 …bool loopWalkToSceneObject(const Common::String &objectName, int proximity, bool interruptible, bo…
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H A D | actor.cpp | 549 bool Actor::loopWalkToSceneObject(const Common::String &objectName, int proximity, bool interruptib… in loopWalkToSceneObject() function in BladeRunner::Actor
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor.h | 162 …bool loopWalkToSceneObject(const Common::String &objectName, int proximity, bool interruptible, bo…
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H A D | actor.cpp | 635 bool Actor::loopWalkToSceneObject(const Common::String &objectName, int proximity, bool interruptib… in loopWalkToSceneObject() function in BladeRunner::Actor
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.cpp | 579 …bool result = _vm->_actors[actorId]->loopWalkToSceneObject(objectName, proximity, interruptible, r… in Loop_Actor_Walk_To_Scene_Object()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.cpp | 585 …bool result = _vm->_actors[actorId]->loopWalkToSceneObject(objectName, proximity, interruptible, r… in Loop_Actor_Walk_To_Scene_Object()
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