Searched refs:loopWalkToWaypoint (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor.h | 162 …bool loopWalkToWaypoint(int waypointId, int proximity, int interruptible, bool runFlag, bool mustR…
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H A D | actor.cpp | 594 bool Actor::loopWalkToWaypoint(int waypointId, int proximity, int interruptible, bool runFlag, bool… in loopWalkToWaypoint() function in BladeRunner::Actor
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor.h | 163 …bool loopWalkToWaypoint(int waypointId, int proximity, int interruptible, bool runFlag, bool mustR…
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H A D | actor.cpp | 680 bool Actor::loopWalkToWaypoint(int waypointId, int proximity, int interruptible, bool runFlag, bool… in loopWalkToWaypoint() function in BladeRunner::Actor
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.cpp | 618 …bool result = _vm->_actors[actorId]->loopWalkToWaypoint(waypointId, proximity, interruptible, run,… in Loop_Actor_Walk_To_Waypoint()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.cpp | 624 …bool result = _vm->_actors[actorId]->loopWalkToWaypoint(waypointId, proximity, interruptible, run,… in Loop_Actor_Walk_To_Waypoint()
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