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Searched refs:loop_locked (Results 1 – 4 of 4) sorted by relevance

/dports/multimedia/lives/lives-3.2.0/src/
H A Dcallbacks.c4970 mainw->loop_locked = FALSE;
5000 if (!(mod & LIVES_ALT_MASK) && (mod & LIVES_CONTROL_MASK) && mainw->loop_locked) {
5059 if (!mainw->loop_locked && loop_lock_frame == -1) loop_lock_frame = mainw->actual_frame;
5063 …if ((!mainw->loop_locked && mainw->actual_frame < loop_lock_frame) || (mainw->loop_locked && cfile…
5064 if (!mainw->loop_locked || mainw->play_end - mainw->actual_frame > LOOP_LOCK_MIN_FRAMES)
5066 if (!mainw->loop_locked) mainw->play_end = loop_lock_frame;
5068 if (!mainw->loop_locked) mainw->play_start = loop_lock_frame;
5072 if (!mainw->loop_locked) {
5084 mainw->loop_locked = TRUE;
5121 if (mainw->loop_locked) {
[all …]
H A Dmainwindow.h769 boolean loop_locked; member
H A Dmain.c1527 mainw->loop_locked = FALSE; in lives_init()
10112 if (mainw->loop_locked) {
H A Dsaveplay.c2915 if (mainw->loop_locked) unlock_loop_lock();