Searched refs:loop_locked (Results 1 – 4 of 4) sorted by relevance
4970 mainw->loop_locked = FALSE;5000 if (!(mod & LIVES_ALT_MASK) && (mod & LIVES_CONTROL_MASK) && mainw->loop_locked) {5059 if (!mainw->loop_locked && loop_lock_frame == -1) loop_lock_frame = mainw->actual_frame;5063 …if ((!mainw->loop_locked && mainw->actual_frame < loop_lock_frame) || (mainw->loop_locked && cfile…5064 if (!mainw->loop_locked || mainw->play_end - mainw->actual_frame > LOOP_LOCK_MIN_FRAMES)5066 if (!mainw->loop_locked) mainw->play_end = loop_lock_frame;5068 if (!mainw->loop_locked) mainw->play_start = loop_lock_frame;5072 if (!mainw->loop_locked) {5084 mainw->loop_locked = TRUE;5121 if (mainw->loop_locked) {[all …]
769 boolean loop_locked; member
1527 mainw->loop_locked = FALSE; in lives_init()10112 if (mainw->loop_locked) {
2915 if (mainw->loop_locked) unlock_loop_lock();