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Searched refs:loop_ms (Results 1 – 2 of 2) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ds_sound.h200 UINT32 loop_ms;/* override LOOPPOINT/LOOPMS */ member
H A Ds_sound.c1608 def->loop_ms = atoi(textline); in ReadMusicDefFields()
2223 if (def->loop_ms) in S_PlayMusic()
2224 S_SetMusicLoopPoint(def->loop_ms); in S_PlayMusic()