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Searched refs:loop_remove_fd (Results 1 – 10 of 10) sorted by relevance

/dports/games/moonlight-embedded/moonlight-embedded-2.4.11/src/
H A Dloop.h26 void loop_remove_fd(int fd);
/dports/x11-wm/sway/sway-1.5.1/include/
H A Dloop.h47 bool loop_remove_fd(struct loop *loop, int fd);
/dports/x11/swaylock/swaylock-1.5/include/
H A Dloop.h47 bool loop_remove_fd(struct loop *loop, int fd);
/dports/x11/swaylock-effects/swaylock-effects-1.6-3/include/
H A Dloop.h47 bool loop_remove_fd(struct loop *loop, int fd);
/dports/x11-wm/sway/sway-1.5.1/common/
H A Dloop.c158 bool loop_remove_fd(struct loop *loop, int fd) { in loop_remove_fd() function
/dports/x11-wm/sway/sway-1.5.1/swaybar/
H A Dstatus_line.c21 loop_remove_fd(status->bar->eventloop, status->read_fd); in status_line_close_fds()
H A Dbar.c481 loop_remove_fd(bar->eventloop, fd); in status_in()
H A Dipc.c521 loop_remove_fd(bar->eventloop, bar->tray->fd); in handle_barconfig_update()
/dports/x11/swaylock-effects/swaylock-effects-1.6-3/
H A Dloop.c173 bool loop_remove_fd(struct loop *loop, int fd) { in loop_remove_fd() function
/dports/x11/swaylock/swaylock-1.5/
H A Dloop.c165 bool loop_remove_fd(struct loop *loop, int fd) { in loop_remove_fd() function