Searched refs:loop_snd (Results 1 – 10 of 10) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/radar/ |
H A D | radardradis.h | 71 …void initSound(gamesnd_id loop_snd, float _loop_sound_volume, gamesnd_id arrival_snd, gamesnd_id …
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H A D | radardradis.cpp | 703 void HudGaugeRadarDradis::initSound(gamesnd_id loop_snd, float _loop_snd_volume, gamesnd_id arrival… in initSound() argument 705 this->m_loop_snd = loop_snd; in initSound()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/radar/ |
H A D | radardradis.h | 73 …void initSound(int loop_snd, float loop_sound_volume, int arrival_snd, int departue_snd, int stea…
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H A D | radardradis.cpp | 678 void HudGaugeRadarDradis::initSound(int loop_snd, float loop_snd_volume, int arrival_snd, int depar… in initSound() argument 680 this->m_loop_snd = loop_snd; in initSound()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.h | 972 gamesnd_id loop_snd; variable 993 loop_snd = gamesnd_id(); in reset()
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H A D | ship.cpp | 4495 parse_game_sound("+LoopSnd:", &mtp->loop_snd); in parse_ship_values() 19456 if(mtp->loop_snd.isValid() in ship_render_batch_thrusters() 19461 shipp->thrusters_sounds[i] = obj_snd_assign(OBJ_INDEX(obj), mtp->loop_snd, &mtp->pos, OS_MAIN); in ship_render_batch_thrusters()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudparse.cpp | 2905 gamesnd_id loop_snd; in load_gauge_radar_dradis() local 3021 parse_game_sound("Loop Sound:", &loop_snd); in load_gauge_radar_dradis() 3069 …hud_gauge->initSound(loop_snd, loop_snd_volume, arrival_beep_snd, departure_beep_snd, stealth_arri… in load_gauge_radar_dradis()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | ship.h | 1086 int loop_snd; member
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H A D | ship.cpp | 977 sip->maneuvering[i].loop_snd = -1; in init_ship_entry() 3213 parse_sound("+LoopSnd:", &mtp->loop_snd, sip->name); in parse_ship_values() 6218 if(mtp->loop_snd >= 0 in ship_render() 6223 shipp->thrusters_sounds[i] = obj_snd_assign(OBJ_INDEX(obj), mtp->loop_snd, &mtp->pos, 1); in ship_render()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudparse.cpp | 2873 int loop_snd = -1; in load_gauge_radar_dradis() local 2974 parse_sound("Loop Sound:", &loop_snd, "DRADIS HudGauge"); in load_gauge_radar_dradis() 3022 …hud_gauge->initSound(loop_snd, loop_snd_volume, arrival_beep_snd, departure_beep_snd, stealth_arri… in load_gauge_radar_dradis()
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