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Searched refs:loopnumofsector (Results 1 – 10 of 10) sorted by relevance

/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h452 int loopnumofsector(short sectnum, short wallnum);
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.C4222 if (loopnumofsector(splitsect,splitstartwall) != loopnumofsector(splitsect,(short)k)) in overheadeditor()
4259 loopnum = loopnumofsector(splitsect,splitstartwall); in overheadeditor()
4263 k = loopnumofsector(splitsect,(short)j); in overheadeditor()
4305 loopnum = loopnumofsector(splitsect,splitstartwall); in overheadeditor()
4309 k = loopnumofsector(splitsect,(short)j); in overheadeditor()
4462 loopnum = loopnumofsector(splitsect,splitstartwall); in overheadeditor()
4466 k = loopnumofsector(splitsect,(short)j); in overheadeditor()
4467 …if ((k != i) && (k != loopnumofsector(splitsect,splitstartwall)) && (k != loopnumofsector(splitsec… in overheadeditor()
H A DENGINE.C8610 loopnumofsector(short sectnum, short wallnum) in loopnumofsector() function
8646 dagoalloop = loopnumofsector(sectnum,newfirstwall); in setfirstwall()
8650 while (loopnumofsector(sectnum,j+startwall) != dagoalloop) j++; in setfirstwall()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.C4222 if (loopnumofsector(splitsect,splitstartwall) != loopnumofsector(splitsect,(short)k)) in overheadeditor()
4259 loopnum = loopnumofsector(splitsect,splitstartwall); in overheadeditor()
4263 k = loopnumofsector(splitsect,(short)j); in overheadeditor()
4305 loopnum = loopnumofsector(splitsect,splitstartwall); in overheadeditor()
4309 k = loopnumofsector(splitsect,(short)j); in overheadeditor()
4462 loopnum = loopnumofsector(splitsect,splitstartwall); in overheadeditor()
4466 k = loopnumofsector(splitsect,(short)j); in overheadeditor()
4467 …if ((k != i) && (k != loopnumofsector(splitsect,splitstartwall)) && (k != loopnumofsector(splitsec… in overheadeditor()
H A DENGINE.C8761 loopnumofsector(short sectnum, short wallnum) in loopnumofsector() function
8797 dagoalloop = loopnumofsector(sectnum,newfirstwall); in setfirstwall()
8801 while (loopnumofsector(sectnum,j+startwall) != dagoalloop) j++; in setfirstwall()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c4506 if (loopnumofsector(splitsect,splitstartwall) != loopnumofsector(splitsect,(short)k)) in overheadeditor()
4543 loopnum = loopnumofsector(splitsect,splitstartwall); in overheadeditor()
4547 k = loopnumofsector(splitsect,(short)j); in overheadeditor()
4589 loopnum = loopnumofsector(splitsect,splitstartwall); in overheadeditor()
4593 k = loopnumofsector(splitsect,(short)j); in overheadeditor()
4746 loopnum = loopnumofsector(splitsect,splitstartwall); in overheadeditor()
4750 k = loopnumofsector(splitsect,(short)j); in overheadeditor()
4751 …if ((k != i) && (k != loopnumofsector(splitsect,splitstartwall)) && (k != loopnumofsector(splitsec… in overheadeditor()
H A Dengine.c10289 int loopnumofsector(short sectnum, short wallnum) in loopnumofsector() function
10329 dagoalloop = loopnumofsector(sectnum,newfirstwall); in setfirstwall()
10333 while (loopnumofsector(sectnum,j+startwall) != dagoalloop) j++; in setfirstwall()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp7458 doSectorSplit = (loopnumofsector(ovh.splitsect,ovh.splitstartwall) in overheadeditor()
7459 == loopnumofsector(ovh.splitsect,splitendwall)); in overheadeditor()
7497 i = loopnum = loopnumofsector(ovh.splitsect,ovh.splitstartwall); in overheadeditor()
7501 k = loopnumofsector(ovh.splitsect,j); in overheadeditor()
7552 i = loopnum = loopnumofsector(ovh.splitsect,ovh.splitstartwall); in overheadeditor()
7556 k = loopnumofsector(ovh.splitsect, j); in overheadeditor()
7562 … if (!doSectorSplit && (k == loopnumofsector(ovh.splitsect,ovh.splitstartwall) || in overheadeditor()
7563 k == loopnumofsector(ovh.splitsect,splitendwall))) in overheadeditor()
H A Dengine.cpp13325 int32_t loopnumofsector(int16_t sectnum, int16_t wallnum) in loopnumofsector() function
13374 dagoalloop = loopnumofsector(sectnum,newfirstwall); in setfirstwall()
13378 while (loopnumofsector(sectnum,j+startwall) != dagoalloop) in setfirstwall()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1411 int32_t loopnumofsector(int16_t sectnum, int16_t wallnum);