/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 452 int loopnumofsector(short sectnum, short wallnum);
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 4222 if (loopnumofsector(splitsect,splitstartwall) != loopnumofsector(splitsect,(short)k)) in overheadeditor() 4259 loopnum = loopnumofsector(splitsect,splitstartwall); in overheadeditor() 4263 k = loopnumofsector(splitsect,(short)j); in overheadeditor() 4305 loopnum = loopnumofsector(splitsect,splitstartwall); in overheadeditor() 4309 k = loopnumofsector(splitsect,(short)j); in overheadeditor() 4462 loopnum = loopnumofsector(splitsect,splitstartwall); in overheadeditor() 4466 k = loopnumofsector(splitsect,(short)j); in overheadeditor() 4467 …if ((k != i) && (k != loopnumofsector(splitsect,splitstartwall)) && (k != loopnumofsector(splitsec… in overheadeditor()
|
H A D | ENGINE.C | 8610 loopnumofsector(short sectnum, short wallnum) in loopnumofsector() function 8646 dagoalloop = loopnumofsector(sectnum,newfirstwall); in setfirstwall() 8650 while (loopnumofsector(sectnum,j+startwall) != dagoalloop) j++; in setfirstwall()
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 4222 if (loopnumofsector(splitsect,splitstartwall) != loopnumofsector(splitsect,(short)k)) in overheadeditor() 4259 loopnum = loopnumofsector(splitsect,splitstartwall); in overheadeditor() 4263 k = loopnumofsector(splitsect,(short)j); in overheadeditor() 4305 loopnum = loopnumofsector(splitsect,splitstartwall); in overheadeditor() 4309 k = loopnumofsector(splitsect,(short)j); in overheadeditor() 4462 loopnum = loopnumofsector(splitsect,splitstartwall); in overheadeditor() 4466 k = loopnumofsector(splitsect,(short)j); in overheadeditor() 4467 …if ((k != i) && (k != loopnumofsector(splitsect,splitstartwall)) && (k != loopnumofsector(splitsec… in overheadeditor()
|
H A D | ENGINE.C | 8761 loopnumofsector(short sectnum, short wallnum) in loopnumofsector() function 8797 dagoalloop = loopnumofsector(sectnum,newfirstwall); in setfirstwall() 8801 while (loopnumofsector(sectnum,j+startwall) != dagoalloop) j++; in setfirstwall()
|
/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 4506 if (loopnumofsector(splitsect,splitstartwall) != loopnumofsector(splitsect,(short)k)) in overheadeditor() 4543 loopnum = loopnumofsector(splitsect,splitstartwall); in overheadeditor() 4547 k = loopnumofsector(splitsect,(short)j); in overheadeditor() 4589 loopnum = loopnumofsector(splitsect,splitstartwall); in overheadeditor() 4593 k = loopnumofsector(splitsect,(short)j); in overheadeditor() 4746 loopnum = loopnumofsector(splitsect,splitstartwall); in overheadeditor() 4750 k = loopnumofsector(splitsect,(short)j); in overheadeditor() 4751 …if ((k != i) && (k != loopnumofsector(splitsect,splitstartwall)) && (k != loopnumofsector(splitsec… in overheadeditor()
|
H A D | engine.c | 10289 int loopnumofsector(short sectnum, short wallnum) in loopnumofsector() function 10329 dagoalloop = loopnumofsector(sectnum,newfirstwall); in setfirstwall() 10333 while (loopnumofsector(sectnum,j+startwall) != dagoalloop) j++; in setfirstwall()
|
/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | build.cpp | 7458 doSectorSplit = (loopnumofsector(ovh.splitsect,ovh.splitstartwall) in overheadeditor() 7459 == loopnumofsector(ovh.splitsect,splitendwall)); in overheadeditor() 7497 i = loopnum = loopnumofsector(ovh.splitsect,ovh.splitstartwall); in overheadeditor() 7501 k = loopnumofsector(ovh.splitsect,j); in overheadeditor() 7552 i = loopnum = loopnumofsector(ovh.splitsect,ovh.splitstartwall); in overheadeditor() 7556 k = loopnumofsector(ovh.splitsect, j); in overheadeditor() 7562 … if (!doSectorSplit && (k == loopnumofsector(ovh.splitsect,ovh.splitstartwall) || in overheadeditor() 7563 k == loopnumofsector(ovh.splitsect,splitendwall))) in overheadeditor()
|
H A D | engine.cpp | 13325 int32_t loopnumofsector(int16_t sectnum, int16_t wallnum) in loopnumofsector() function 13374 dagoalloop = loopnumofsector(sectnum,newfirstwall); in setfirstwall() 13378 while (loopnumofsector(sectnum,j+startwall) != dagoalloop) in setfirstwall()
|
/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1411 int32_t loopnumofsector(int16_t sectnum, int16_t wallnum);
|