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Searched refs:loose_tiles_room_1 (Results 1 – 8 of 8) sorted by relevance

/dports/games/sdlpop/SDLPoP-1.22/src/
H A Doptions.c372 process_byte("loose_tiles_room_1", &custom_saved.loose_tiles_room_1, NULL); in ini_process_numeric_func()
684 process(&custom_saved.loose_tiles_room_1, 1, {0x01214, 0x028c4, -1, -1, 0x0135f, 0x0248f}); in load_dos_exe_modifications()
H A Ddata.h801 .loose_tiles_room_1 = 23,
H A Dreplay.c433 process(custom->loose_tiles_room_1); in options_process_custom_general()
H A Dtypes.h1285 byte loose_tiles_room_1; member
H A Dseg000.c1264 …(drawn_room == /*23*/ custom->loose_tiles_room_1 || drawn_room == /*16*/ custom->loose_tiles_room_… in check_fall_flo()
H A Dmenu.c835 .linked = &custom_saved.loose_tiles_room_1, .number_type = SETTING_BYTE, .min = 1, .max = 24,
/dports/games/sdlpop/SDLPoP-1.22/doc/
H A Dmod.ini326 ;loose_tiles_room_1 = 23
/dports/games/sdlpop/SDLPoP-1.22/
H A DSDLPoP.ini431 loose_tiles_room_1 = 23 key