/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | animation.cpp | 67 if (sprite[i].lotag < 0) in animateobjs() 70 sprite[i].lotag = 24; in animateobjs() 85 if (sprite[i].lotag < 0) in animateobjs() 88 sprite[i].lotag = 24; in animateobjs() 103 if (sprite[i].lotag < 0) in animateobjs() 106 sprite[i].lotag = 24; in animateobjs() 122 if (sprite[i].lotag < 0) in animateobjs() 124 sprite[i].lotag = 12; in animateobjs() 137 if (sprite[i].lotag < 0) in animateobjs() 140 sprite[i].lotag = 24; in animateobjs() [all …]
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H A D | tags.cpp | 90 if ((sprite[s].lotag == 1800 || sprite[s].lotag == 1810 || sprite[s].lotag == 1820) in operatesprite() 96 && (sprite[j].lotag >= 1800 && sprite[j].lotag <= 1899)) in operatesprite() 100 if ((sprite[s].lotag == 1801 || sprite[s].lotag == 1811 || sprite[s].lotag == 1821) in operatesprite() 106 && (sprite[j].lotag >= 1800 && sprite[j].lotag <= 1899)) in operatesprite() 129 datag = sector[s].lotag; in operatesector() 631 sector[s].lotag = 0; in operatesector() 676 sector[s].lotag = 0; in operatesector() 699 sector[s].lotag = 0; in operatesector() 724 sector[s].lotag = 0; in operatesector() 755 sector[s].lotag = 0; in operatesector() [all …]
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H A D | objects.cpp | 2167 sprite[j].lotag = 512; in throwspank() 2217 sprite[j].lotag = 512; in castspell() 2266 sprite[j].lotag = 512; in skullycastspell() 2688 sprite[j].lotag = 256; in explosion() 2712 sprite[j].lotag = 128; in explosion2() 2733 sprite[j].lotag = 256; in trailingsmoke() 2759 sprite[j].lotag = 999; in icecubes() 3167 sprite[j].lotag = 256; in guardianfire() 3220 sprite[j].lotag = 0; in trowajavlin() 3247 sprite[j].lotag = 0; in throwhalberd() [all …]
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H A D | witchaven.cpp | 786 if (sprite[i].lotag == 80) in setupboard() 805 sprite[i].lotag = 100; in setupboard() 815 sprite[i].lotag = 100; in setupboard() 946 sprite[i].lotag = 30; in setupboard() 1192 if (sector[i].lotag == 100) { in setupboard() 1196 if (sector[i].lotag == 70) { in setupboard() 1200 if (sector[i].lotag >= 80 && sector[i].lotag <= 89) in setupboard() 1205 if (sector[i].lotag >= 900 && sector[i].lotag <= 999) in setupboard() 1211 if (sector[i].lotag >= 2100 && sector[i].lotag <= 2199) in setupboard() 1240 switch (sector[i].lotag) in setupboard() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | sector1.c | 95 if ( sprite[i].lotag == lotag ) in check_activator_motion() 281 char isanunderoperator(short lotag) in isanunderoperator() argument 283 switch(lotag&0xff) in isanunderoperator() 296 char isanearoperator(short lotag) in isanearoperator() argument 298 switch(lotag&0xff) in isanearoperator() 417 if( sector[animatesect[i]].lotag == 18 || sector[animatesect[i]].lotag == 19 ) in doanimations() 764 sptr->lotag |= 22; in operatesectors() 767 sptr->lotag |= 9; in operatesectors() 770 sptr->lotag |= 26; in operatesectors() 935 if(sptr->lotag&0x8000) in operatesectors() [all …]
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H A D | actors4.c | 423 if (sprite[i].lotag == 5) in moveactors() 474 sprite[i].lotag--; in moveactors() 483 sprite[i].lotag--; in moveactors() 492 sprite[i].lotag--; in moveactors() 500 sprite[i].lotag--; in moveactors() 511 sprite[i].lotag--; in moveactors() 572 sprite[i].lotag = 0; in moveactors() 777 s->lotag--; in moveactors() 1207 if (sector[sect].lotag != 1 && sector[sect].lotag != 160) in moveactors() 1850 sprite[j].lotag = sprite[i].lotag; in resetpins() [all …]
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H A D | actors2.c | 415 if(s->lotag >= 1000 && s->lotag < 2000) in movefx() 432 if( (soundm[s->lotag]&2) ) in movefx() 460 if( (soundm[s->lotag]&16) ) in movefx() 536 if(s->lotag > 0) in movefallers() 538 s->lotag-=3; in movefallers() 886 if(j) s->lotag = 0; in movestandables() 903 if(s->lotag > 0) in movestandables() 905 s->lotag-=3; in movestandables() 906 if(s->lotag <= 0) s->lotag = -99; in movestandables() 1204 if(j != i && sprite[j].picnum == TOUCHPLATE && sprite[j].lotag == s->lotag) in movestandables() [all …]
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H A D | sector2.c | 54 if(sprite[i].lotag == low) in operateactivators() 58 sector[SECT].lotag ^= 16384; in operateactivators() 145 if(low == wall[i].lotag || low == -1) in operateforcefields() 180 lotag = sprite[w].lotag; if(lotag == 0) return 0; in checkhitswitch() 189 lotag = wall[w].lotag; if(lotag == 0) return 0; in checkhitswitch() 320 if( lotag == SLT ) switch(PN) in checkhitswitch() 441 if(lotag == wall[x].lotag) in checkhitswitch() 516 if(lotag == (short) 65535) in checkhitswitch() 754 if(sector[sect].lotag != 22) in activatebysector() 875 if (s->lotag == 6) in checkhitwall() [all …]
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H A D | game4.c | 250 sp->lotag = 1; in spawn() 254 sp->lotag = 5; in spawn() 259 sp->lotag = 1; in spawn() 273 sp->lotag = 1; in spawn() 280 sp->lotag = 1; in spawn() 301 sp->lotag = 0; in spawn() 641 if(sector[sect].lotag != 1 && sector[sect].lotag != 2) in spawn() 1018 if(sector[sect].lotag != 1 && sector[sect].lotag != 2) in spawn() 2061 if( sp->lotag == 30 || sp->lotag == 6 || sp->lotag == 14 || sp->lotag == 5 ) in spawn() 2220 sp->lotag = 1; in spawn() [all …]
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H A D | actors5.c | 56 if (sector[s->sectnum].lotag == 800) in moveexplosions() 169 if(sector[sect].lotag != 1 && sector[sect].lotag != 2) in moveexplosions() 231 if (sector[s->sectnum].lotag == 800) in moveexplosions() 240 if(sector[sect].lotag == 2) in moveexplosions() 278 if (sector[s->sectnum].lotag == 800) in moveexplosions() 348 else if(sector[sect].lotag != 2) in moveexplosions() 366 if(sector[sect].lotag == 2) in moveexplosions() 409 if (sector[s->sectnum].lotag == 800) in moveexplosions() 487 if (sector[s->sectnum].lotag == 800) in moveexplosions() 512 if(sector[sect].lotag == 2) in moveexplosions() [all …]
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H A D | player1.c | 144 if(sector[sect].lotag == 2) in tracers() 384 … if (((sector[hitsect].lotag == 160 && zvel > 0) || (sector[hitsect].lotag == 161 && zvel < 0)) in shoot() 391 && sprite[ii].lotag == 7) in shoot() 396 if (sector[hitsect].lotag == 161) in shoot() 423 sector[hitsect].lotag == 0 && in shoot() 592 … if (((sector[hitsect].lotag == 160 && zvel > 0) || (sector[hitsect].lotag == 161 && zvel < 0)) in shoot() 599 && sprite[ii].lotag == 7) in shoot() 604 if (sector[hitsect].lotag == 161) in shoot() 626 if (sector[hitsect].lotag == 1) in shoot() 652 if (sector[hitsect].lotag != 1) in shoot() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 16 int16_t lotag, hitag; member 29 int16_t lotag, hitag; member 40 int16_t lotag, hitag; member 55 int16_t lotag, hitag, extra; member 66 int16_t lotag, hitag, extra; member 121 to->lotag = from->lotag; in convertv5sectv6() 142 to->lotag = from->lotag; in convertv5wallv6() 175 to->lotag = from->lotag; in convertv5sprv6() 204 to->lotag = from->lotag; in convertv6sectv7() 228 to->lotag = from->lotag; in convertv6wallv7() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | sector.cpp | 109 if (sprite[spriteNum].lotag == lotag) in G_CheckActivatorMotion() 185 switch (lotag & 0xff) in isanunderoperator() 199 int isanearoperator(int lotag) in isanearoperator() argument 201 switch (lotag & 0xff) in isanearoperator() 1043 if (pSprite->lotag == lotag && pSprite->picnum == RESPAWN) in G_OperateRespawns() 1083 if (sprite[spriteNum].lotag == lotag) in G_OperateActivators() 1233 int16_t lotag, hitag; in P_ActivateSwitch() local 1247 lotag = sprite[wallOrSprite].lotag; in P_ActivateSwitch() 1258 lotag = wall[wallOrSprite].lotag; in P_ActivateSwitch() 1373 if (lotag == wall[wallNum].lotag) in P_ActivateSwitch() [all …]
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H A D | sector.h | 129 int G_CheckActivatorMotion(int lotag); 131 void G_OperateActivators(int lotag, int playerNum); 133 void G_OperateMasterSwitches(int lotag); 134 void G_OperateRespawns(int lotag); 138 int isanearoperator(int lotag); 139 int isanunderoperator(int lotag);
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | init.cpp | 101 short lotag, hitag, extra; 113 short lotag, hitag, extra; 127 short lotag, hitag, extra; 322 sector[nSector].lotag = sector_6[nSector].lotag; in LoadLevel() 343 wall[nWall].lotag = wall_6[nWall].lotag; in LoadLevel() 370 sprite[nSprite].lotag = sprite_6[nSprite].lotag; in LoadLevel() 1126 short lotag = sprite[nSprite].lotag; in ExamineSprites() local 1171 short lotag = sector[nSector].lotag; in LoadObjects() local 1177 if (hitag || lotag) in LoadObjects() 1190 short lotag = wall[nWall].lotag; in LoadObjects() local [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekstat.cpp | 238 sprite[j].lotag=0; in jsinsertsprite() 817 sprptr[j]->lotag=0; in toss() 846 datag = sprptr[sn]->lotag; in triggersprite() 876 sprptr[j]->lotag = 0; in triggersprite() 2272 sprptr[j]->lotag=0; in enemyshootgun() 2555 if (sprite[i].lotag < 0) in statuslistcode() 2570 if (sprite[i].lotag < 0) in statuslistcode() 2829 if (sprite[i].lotag < 0) in statuslistcode() 3735 if (sprptr[i]->lotag < 0) { in statuslistcode() 3766 if (sprptr[i]->lotag < 0) { in statuslistcode() [all …]
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | dump_used_assets.m32 | 182 ifn .lotag 0 ifl .lotag 500 184 set index .lotag 188 qsprintf 0 21 .lotag 206 ifn .lotag 0 ifl .lotag 500 208 set index .lotag 212 qsprintf 0 22 .lotag 220 for variable allsectors, ifge sector[variable].lotag 10000, ifl sector[variable].lotag 16383 222 set index sector[variable].lotag 266 ife wall[variable].picnum MIRROR set index wall[variable].lotag 279 // sector lotag 65534 (E1L2 ending) customexitsound [all …]
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H A D | a.m32 | 111 for i allsprites, ifactor SECTOREFFECTOR, ifge .lotag 49, ifle .lotag 50 113 ife .lotag 50 306 ifge sprite[searchwall].lotag 49 ifle sprite[searchwall].lotag 50 333 ifge sprite[searchwall].lotag 49 ifle sprite[searchwall].lotag 50 337 ife .lotag 50 843 ife .lotag 15 911 set .lotag j 1220 ifge .lotag 0 ifl .lotag MAXSOUNDS 1562 qsprintf TQUOTE "sprite %d lotag %d" i sprite[i].lotag 1663 getnumberfromuser lotag "lotag (unsigned) to change to: " 65536 8 [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | copysect.cpp | 60 wall[dest_wall_num].lotag = wall[src_wall_num].lotag; in CopySectorWalls() 78 wall[dest_nextwall].lotag = wall[src_nextwall].lotag; in CopySectorWalls() 115 if (match != sprite[ed].lotag) in CopySectorMatch() 210 dsectp->lotag = ssectp->lotag; in CopySectorMatch() 247 if (match == sprite[ed].lotag) in CopySectorMatch() 254 if (match == sprite[ss].lotag) in CopySectorMatch()
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H A D | sector.cpp | 129 if (spu->lotag == spl->lotag) in WallSetupDontMove() 155 wall[wall_num].lotag != lotag; in WallSetupLoop() 199 switch (wp->lotag) in WallSetup() 210 wp->lotag = 0; in WallSetup() 229 wp->lotag = 0; in WallSetup() 1685 switch (sp->lotag) in OperateSprite() 1856 sp->lotag = 0; in OperateSprite() 1868 sp->lotag = 0; in OperateSprite() 1927 sp->lotag = 0; in OperateSprite() 1941 sp->lotag = 0; in OperateSprite() [all …]
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | copysect.c | 57 wall[dest_wall_num].lotag = wall[src_wall_num].lotag; in CopySectorWalls() 72 wall[wall[dest_wall_num].nextwall].lotag = wall[wall[src_wall_num].nextwall].lotag; in CopySectorWalls() 95 if (match != sprite[ed].lotag) in CopySectorMatch() 190 dsectp->lotag = ssectp->lotag; in CopySectorMatch() 227 if (match == sprite[ed].lotag) in CopySectorMatch() 234 if (match == sprite[ss].lotag) in CopySectorMatch()
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H A D | sector.c | 124 if (spu->lotag == spl->lotag) in WallSetupDontMove() 172 switch (wp->lotag) in WallSetup() 218 wp->lotag = 0; in WallSetup() 1792 switch (sp->lotag) in OperateSprite() 1974 sp->lotag = 0; in OperateSprite() 1986 sp->lotag = 0; in OperateSprite() 2045 sp->lotag = 0; in OperateSprite() 2059 sp->lotag = 0; in OperateSprite() 2070 sp->lotag = 0; in OperateSprite() 2247 sectp->lotag = 0; in OperateTripTrigger() [all …]
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H A D | break.c | 474 wallp->lotag = TAG_WALL_BREAK; in SetupWallForBreak() 487 wallp->lotag = TAG_WALL_BREAK; in SetupWallForBreak() 568 wallp->lotag = 0; in AutoBreakWall() 580 nwp->lotag = 0; in AutoBreakWall() 684 wp->hitag = wp->lotag = 0; in UserBreakWall() 705 wp->hitag = wp->lotag = 0; in UserBreakWall() 718 wp->hitag = wp->lotag = 0; in UserBreakWall() 736 wp->hitag = wp->lotag = 0; in UserBreakWall() 884 short match = bp->lotag; in UserBreakSprite() 1058 short match = bp->lotag; in HitBreakSprite() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | sector.cpp | 116 if (sprite[spriteNum].lotag == lotag) in G_CheckActivatorMotion() 312 switch (lotag & 0xff) in isanunderoperator() 330 switch (lotag & 0xff) in isanearoperator() 1169 if (pSprite->lotag == lotag && pSprite->picnum == RESPAWN) in G_OperateRespawns() 1180 if (RRRA && pSprite->lotag == lotag && pSprite->picnum == RRTILE7424) in G_OperateRespawns() 1210 if (sprite[spriteNum].lotag == lotag) in G_OperateActivators() 1375 int16_t lotag, hitag; in P_ActivateSwitch() local 1384 lotag = sprite[wallOrSprite].lotag; in P_ActivateSwitch() 1395 lotag = wall[wallOrSprite].lotag; in P_ActivateSwitch() 1584 if (lotag == wall[wallNum].lotag) in P_ActivateSwitch() [all …]
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H A D | sector.h | 125 int G_CheckActivatorMotion(int lotag); 127 void G_OperateActivators(int lotag, int playerNum); 129 void G_OperateMasterSwitches(int lotag); 130 void G_OperateRespawns(int lotag); 134 int isanearoperator(int lotag); 135 int isanunderoperator(int lotag);
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