/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_emplaced.cpp | 475 …ent->lowerLumbarBone = gi.G2API_GetBoneIndex( &ent->ghoul2[ent->playerModel], "cannon_Yrot", qtrue… in SP_emplaced_eweb() 477 …gi.G2API_SetBoneAnglesIndex( &ent->ghoul2[ent->playerModel], ent->lowerLumbarBone, vec3_origin, BO… in SP_emplaced_eweb() 750 …gi.G2API_SetBoneAnglesIndex( &self->ghoul2[self->playerModel], self->lowerLumbarBone, ugly, BONE_A… in emplaced_gun_die() 841 …ent->lowerLumbarBone = gi.G2API_GetBoneIndex( &ent->ghoul2[ent->playerModel], "swivel_bone", qtrue… in SP_emplaced_gun() 842 …gi.G2API_SetBoneAnglesIndex( &ent->ghoul2[ent->playerModel], ent->lowerLumbarBone, vec3_origin, BO… in SP_emplaced_gun()
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H A D | g_client.cpp | 1350 ent->lowerLumbarBone = BONE_INDEX_INVALID; in G_SetG2PlayerModelInfo() 1507 …ent->lowerLumbarBone = gi.G2API_GetBoneIndex( &ent->ghoul2[ent->playerModel], "lower_spine", qtrue… in G_SetG2PlayerModelInfo() 1508 if (ent->lowerLumbarBone>=0) in G_SetG2PlayerModelInfo() 1511 …gi.G2API_SetBoneAnglesIndex( &ent->ghoul2[ent->playerModel], ent->lowerLumbarBone, angles, BONE_AN… in G_SetG2PlayerModelInfo() 1594 …ent->lowerLumbarBone = gi.G2API_GetBoneIndex( &ent->ghoul2[ent->playerModel], "lower_lumbar", qtru… in G_SetG2PlayerModelInfo() 1595 if (ent->lowerLumbarBone>=0) in G_SetG2PlayerModelInfo() 1598 …gi.G2API_SetBoneAnglesIndex( &ent->ghoul2[ent->playerModel], ent->lowerLumbarBone, angles, BONE_AN… in G_SetG2PlayerModelInfo() 1647 …ent->lowerLumbarBone = gi.G2API_GetBoneIndex( &ent->ghoul2[ent->playerModel], "lower_lumbar", qtru… in G_SetG2PlayerModelInfo() 1648 if (ent->lowerLumbarBone>=0) in G_SetG2PlayerModelInfo() 1650 …gi.G2API_SetBoneAnglesIndex( &ent->ghoul2[ent->playerModel], ent->lowerLumbarBone, angles, BONE_AN… in G_SetG2PlayerModelInfo()
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H A D | AI_Tusken.cpp | 484 self->lowerLumbarBone, in G_TuskenAttackAnimDamage()
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H A D | g_shared.h | 1190 short lowerLumbarBone; member 1422 saved_game.write<int16_t>(lowerLumbarBone); in sg_export() 1611 saved_game.read<int16_t>(lowerLumbarBone); in sg_import()
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H A D | g_combat.cpp | 2009 limb->lowerLumbarBone = ent->lowerLumbarBone; in G_Dismember() 4531 gi.G2API_PauseBoneAnimIndex( &self->ghoul2[self->playerModel], self->lowerLumbarBone, cg.time ); in player_die() 6309 limb->lowerLumbarBone = targ->lowerLumbarBone; in G_Damage()
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H A D | bg_pmove.cpp | 9895 if ( torso && gent->lowerLumbarBone != -1 )//gent->upperLumbarBone in PM_SetAnimFrame() 9897 …gi.G2API_SetBoneAnimIndex(&gent->ghoul2[gent->playerModel], gent->lowerLumbarBone, //gent->upperLu… in PM_SetAnimFrame() 10566 gi.G2API_GetBoneAnimIndex( &gent->ghoul2[gent->playerModel], gent->lowerLumbarBone, in PM_SaberLocked()
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H A D | bg_panimate.cpp | 4864 int torsBone = (gent->lowerLumbarBone); in PM_SetAnimFinal()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | bg_panimate.cpp | 2270 …if ( gi.G2API_HaveWeGhoul2Models(gent->ghoul2) && gent->lowerLumbarBone != -1 )//gent->upperLumbar… in PM_SetAnimFinal() 2274 …if (!gi.G2API_GetBoneAnimIndex( &gent->ghoul2[gent->playerModel], gent->lowerLumbarBone, actualTim… in PM_SetAnimFinal() 2294 if ( gent->lowerLumbarBone != -1 )//gent->upperLumbarBone in PM_SetAnimFinal() 2314 …gi.G2API_StopBoneAnimIndex( &gent->ghoul2[gent->playerModel], gent->lowerLumbarBone );//gent->uppe… in PM_SetAnimFinal() 2353 …gi.G2API_StopBoneAnimIndex( &gent->ghoul2[gent->playerModel], gent->lowerLumbarBone );//gent->uppe… in PM_SetAnimFinal() 2384 …gi.G2API_SetBoneAnimIndex(&gent->ghoul2[gent->playerModel], gent->lowerLumbarBone, //gent->upperLu… in PM_SetAnimFinal() 2425 …gi.G2API_SetBoneAnimIndex(&gent->ghoul2[gent->playerModel], gent->lowerLumbarBone, //gent->upperLu… in PM_SetAnimFinal() 2448 …gi.G2API_SetBoneAnimIndex(&gent->ghoul2[gent->playerModel], gent->lowerLumbarBone, //gent->upperLu… in PM_SetAnimFinal() 2592 … = gi.G2API_GetBoneAnimIndex(&gent->ghoul2[gent->playerModel], gent->lowerLumbarBone,actualTime, &… in PM_SetAnimFinal()
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H A D | g_weapon.cpp | 970 …gi.G2API_SetBoneAnglesIndex( &self->ghoul2[self->playerModel], self->lowerLumbarBone, ugly, BONE_A… in emplaced_gun_die() 1061 ent->lowerLumbarBone = gi.G2API_GetBoneIndex( &ent->ghoul2[0], "swivel_bone", qtrue ); in SP_emplaced_gun()
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H A D | g_client.cpp | 1028 ent->lowerLumbarBone = BONE_INDEX_INVALID; in G_SetG2PlayerModelInfo() 1204 …ent->lowerLumbarBone = gi.G2API_GetBoneIndex( &ent->ghoul2[ent->playerModel], "lower_lumbar", qtru… in G_SetG2PlayerModelInfo() 1205 if (ent->lowerLumbarBone>=0) in G_SetG2PlayerModelInfo() 1207 …gi.G2API_SetBoneAnglesIndex( &ent->ghoul2[ent->playerModel], ent->lowerLumbarBone, angles, BONE_AN… in G_SetG2PlayerModelInfo()
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H A D | g_shared.h | 1180 int lowerLumbarBone; member 1400 saved_game.write<int32_t>(lowerLumbarBone); in sg_export() 1581 saved_game.read<int32_t>(lowerLumbarBone); in sg_import()
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H A D | g_combat.cpp | 1819 limb->lowerLumbarBone = ent->lowerLumbarBone; in G_Dismember() 4031 gi.G2API_PauseBoneAnimIndex( &self->ghoul2[self->playerModel], self->lowerLumbarBone, cg.time ); in player_die()
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H A D | bg_pmove.cpp | 6116 if ( torso && gent->lowerLumbarBone != -1 )//gent->upperLumbarBone in PM_SetAnimFrame() 6118 …gi.G2API_SetBoneAnimIndex(&gent->ghoul2[gent->playerModel], gent->lowerLumbarBone, //gent->upperLu… in PM_SetAnimFrame() 6501 …gi.G2API_GetBoneAnimIndex( &gent->ghoul2[gent->playerModel], gent->lowerLumbarBone, (cg.time?cg.ti… in PM_SaberLocked()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_players.cpp | 1408 …if (cent->gent->lowerLumbarBone>=0&& gi.G2API_GetBoneAnimIndex(¢->gent->ghoul2[cent->gent->pla… in CGG2_AnimEvents() 2058 …if ( cg_motionBoneComp.integer > 2 && cent->gent->rootBone >= 0 && cent->gent->lowerLumbarBone >= … in CG_G2ClientSpineAngles() 2074 …AnimIndex( ¢->gent->ghoul2[cent->gent->playerModel], cent->gent->lowerLumbarBone, cg.time, &up… in CG_G2ClientSpineAngles() 2195 …BG_G2SetBoneAngles( cent, cent->gent, cent->gent->lowerLumbarBone, llAngles, BONE_ANGLES_POSTMULT,… in CG_G2ClientSpineAngles() 2200 …BG_G2SetBoneAngles( cent, cent->gent, cent->gent->lowerLumbarBone, llAngles, BONE_ANGLES_POSTMULT,… in CG_G2ClientSpineAngles() 2514 …BG_G2SetBoneAngles( cent, cent->gent, cent->gent->lowerLumbarBone, vec3_origin, BONE_ANGLES_POSTMU… in CG_G2PlayerAngles() 2542 …BG_G2SetBoneAngles( cent, cent->gent, cent->gent->lowerLumbarBone, vec3_origin, BONE_ANGLES_POSTMU… in CG_G2PlayerAngles() 6967 …BG_G2SetBoneAngles( chair, chair->gent, chair->gent->lowerLumbarBone, chair->gent->pos1, BONE_ANGL… in CG_Player() 6979 …BG_G2SetBoneAngles( chair, chair->gent, chair->gent->lowerLumbarBone, temp, BONE_ANGLES_POSTMULT, … in CG_Player()
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H A D | cg_weapons.cpp | 1152 …if (cent->gent->lowerLumbarBone>=0&& gi.G2API_GetBoneAnimIndex(¢->gent->ghoul2[cent->gent->pla… in CG_AddViewWeapon()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_weapons.cpp | 1062 …if (cent->gent->lowerLumbarBone>=0&& gi.G2API_GetBoneAnimIndex(¢->gent->ghoul2[cent->gent->pla… in CG_AddViewWeapon()
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H A D | cg_players.cpp | 1286 …if (cent->gent->lowerLumbarBone>=0&& gi.G2API_GetBoneAnimIndex(¢->gent->ghoul2[cent->gent->pla… in CGG2_AnimSounds() 1920 …BG_G2SetBoneAngles( cent, cent->gent, cent->gent->lowerLumbarBone, llAngles, BONE_ANGLES_POSTMULT,… in CG_G2ClientSpineAngles() 2107 …BG_G2SetBoneAngles( cent, cent->gent, cent->gent->lowerLumbarBone, vec3_origin, BONE_ANGLES_POSTMU… in CG_G2PlayerAngles() 5031 …BG_G2SetBoneAngles( chair, chair->gent, chair->gent->lowerLumbarBone, temp, BONE_ANGLES_POSTMULT, … in CG_Player()
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