Home
last modified time | relevance | path

Searched refs:lowerLumbarBone (Results 1 – 17 of 17) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_emplaced.cpp475 …ent->lowerLumbarBone = gi.G2API_GetBoneIndex( &ent->ghoul2[ent->playerModel], "cannon_Yrot", qtrue… in SP_emplaced_eweb()
477 …gi.G2API_SetBoneAnglesIndex( &ent->ghoul2[ent->playerModel], ent->lowerLumbarBone, vec3_origin, BO… in SP_emplaced_eweb()
750 …gi.G2API_SetBoneAnglesIndex( &self->ghoul2[self->playerModel], self->lowerLumbarBone, ugly, BONE_A… in emplaced_gun_die()
841 …ent->lowerLumbarBone = gi.G2API_GetBoneIndex( &ent->ghoul2[ent->playerModel], "swivel_bone", qtrue… in SP_emplaced_gun()
842 …gi.G2API_SetBoneAnglesIndex( &ent->ghoul2[ent->playerModel], ent->lowerLumbarBone, vec3_origin, BO… in SP_emplaced_gun()
H A Dg_client.cpp1350 ent->lowerLumbarBone = BONE_INDEX_INVALID; in G_SetG2PlayerModelInfo()
1507 …ent->lowerLumbarBone = gi.G2API_GetBoneIndex( &ent->ghoul2[ent->playerModel], "lower_spine", qtrue… in G_SetG2PlayerModelInfo()
1508 if (ent->lowerLumbarBone>=0) in G_SetG2PlayerModelInfo()
1511 …gi.G2API_SetBoneAnglesIndex( &ent->ghoul2[ent->playerModel], ent->lowerLumbarBone, angles, BONE_AN… in G_SetG2PlayerModelInfo()
1594 …ent->lowerLumbarBone = gi.G2API_GetBoneIndex( &ent->ghoul2[ent->playerModel], "lower_lumbar", qtru… in G_SetG2PlayerModelInfo()
1595 if (ent->lowerLumbarBone>=0) in G_SetG2PlayerModelInfo()
1598 …gi.G2API_SetBoneAnglesIndex( &ent->ghoul2[ent->playerModel], ent->lowerLumbarBone, angles, BONE_AN… in G_SetG2PlayerModelInfo()
1647 …ent->lowerLumbarBone = gi.G2API_GetBoneIndex( &ent->ghoul2[ent->playerModel], "lower_lumbar", qtru… in G_SetG2PlayerModelInfo()
1648 if (ent->lowerLumbarBone>=0) in G_SetG2PlayerModelInfo()
1650 …gi.G2API_SetBoneAnglesIndex( &ent->ghoul2[ent->playerModel], ent->lowerLumbarBone, angles, BONE_AN… in G_SetG2PlayerModelInfo()
H A DAI_Tusken.cpp484 self->lowerLumbarBone, in G_TuskenAttackAnimDamage()
H A Dg_shared.h1190 short lowerLumbarBone; member
1422 saved_game.write<int16_t>(lowerLumbarBone); in sg_export()
1611 saved_game.read<int16_t>(lowerLumbarBone); in sg_import()
H A Dg_combat.cpp2009 limb->lowerLumbarBone = ent->lowerLumbarBone; in G_Dismember()
4531 gi.G2API_PauseBoneAnimIndex( &self->ghoul2[self->playerModel], self->lowerLumbarBone, cg.time ); in player_die()
6309 limb->lowerLumbarBone = targ->lowerLumbarBone; in G_Damage()
H A Dbg_pmove.cpp9895 if ( torso && gent->lowerLumbarBone != -1 )//gent->upperLumbarBone in PM_SetAnimFrame()
9897 …gi.G2API_SetBoneAnimIndex(&gent->ghoul2[gent->playerModel], gent->lowerLumbarBone, //gent->upperLu… in PM_SetAnimFrame()
10566 gi.G2API_GetBoneAnimIndex( &gent->ghoul2[gent->playerModel], gent->lowerLumbarBone, in PM_SaberLocked()
H A Dbg_panimate.cpp4864 int torsBone = (gent->lowerLumbarBone); in PM_SetAnimFinal()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dbg_panimate.cpp2270 …if ( gi.G2API_HaveWeGhoul2Models(gent->ghoul2) && gent->lowerLumbarBone != -1 )//gent->upperLumbar… in PM_SetAnimFinal()
2274 …if (!gi.G2API_GetBoneAnimIndex( &gent->ghoul2[gent->playerModel], gent->lowerLumbarBone, actualTim… in PM_SetAnimFinal()
2294 if ( gent->lowerLumbarBone != -1 )//gent->upperLumbarBone in PM_SetAnimFinal()
2314 …gi.G2API_StopBoneAnimIndex( &gent->ghoul2[gent->playerModel], gent->lowerLumbarBone );//gent->uppe… in PM_SetAnimFinal()
2353 …gi.G2API_StopBoneAnimIndex( &gent->ghoul2[gent->playerModel], gent->lowerLumbarBone );//gent->uppe… in PM_SetAnimFinal()
2384 …gi.G2API_SetBoneAnimIndex(&gent->ghoul2[gent->playerModel], gent->lowerLumbarBone, //gent->upperLu… in PM_SetAnimFinal()
2425 …gi.G2API_SetBoneAnimIndex(&gent->ghoul2[gent->playerModel], gent->lowerLumbarBone, //gent->upperLu… in PM_SetAnimFinal()
2448 …gi.G2API_SetBoneAnimIndex(&gent->ghoul2[gent->playerModel], gent->lowerLumbarBone, //gent->upperLu… in PM_SetAnimFinal()
2592 … = gi.G2API_GetBoneAnimIndex(&gent->ghoul2[gent->playerModel], gent->lowerLumbarBone,actualTime, &… in PM_SetAnimFinal()
H A Dg_weapon.cpp970 …gi.G2API_SetBoneAnglesIndex( &self->ghoul2[self->playerModel], self->lowerLumbarBone, ugly, BONE_A… in emplaced_gun_die()
1061 ent->lowerLumbarBone = gi.G2API_GetBoneIndex( &ent->ghoul2[0], "swivel_bone", qtrue ); in SP_emplaced_gun()
H A Dg_client.cpp1028 ent->lowerLumbarBone = BONE_INDEX_INVALID; in G_SetG2PlayerModelInfo()
1204 …ent->lowerLumbarBone = gi.G2API_GetBoneIndex( &ent->ghoul2[ent->playerModel], "lower_lumbar", qtru… in G_SetG2PlayerModelInfo()
1205 if (ent->lowerLumbarBone>=0) in G_SetG2PlayerModelInfo()
1207 …gi.G2API_SetBoneAnglesIndex( &ent->ghoul2[ent->playerModel], ent->lowerLumbarBone, angles, BONE_AN… in G_SetG2PlayerModelInfo()
H A Dg_shared.h1180 int lowerLumbarBone; member
1400 saved_game.write<int32_t>(lowerLumbarBone); in sg_export()
1581 saved_game.read<int32_t>(lowerLumbarBone); in sg_import()
H A Dg_combat.cpp1819 limb->lowerLumbarBone = ent->lowerLumbarBone; in G_Dismember()
4031 gi.G2API_PauseBoneAnimIndex( &self->ghoul2[self->playerModel], self->lowerLumbarBone, cg.time ); in player_die()
H A Dbg_pmove.cpp6116 if ( torso && gent->lowerLumbarBone != -1 )//gent->upperLumbarBone in PM_SetAnimFrame()
6118 …gi.G2API_SetBoneAnimIndex(&gent->ghoul2[gent->playerModel], gent->lowerLumbarBone, //gent->upperLu… in PM_SetAnimFrame()
6501 …gi.G2API_GetBoneAnimIndex( &gent->ghoul2[gent->playerModel], gent->lowerLumbarBone, (cg.time?cg.ti… in PM_SaberLocked()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_players.cpp1408 …if (cent->gent->lowerLumbarBone>=0&& gi.G2API_GetBoneAnimIndex(&cent->gent->ghoul2[cent->gent->pla… in CGG2_AnimEvents()
2058 …if ( cg_motionBoneComp.integer > 2 && cent->gent->rootBone >= 0 && cent->gent->lowerLumbarBone >= … in CG_G2ClientSpineAngles()
2074 …AnimIndex( &cent->gent->ghoul2[cent->gent->playerModel], cent->gent->lowerLumbarBone, cg.time, &up… in CG_G2ClientSpineAngles()
2195 …BG_G2SetBoneAngles( cent, cent->gent, cent->gent->lowerLumbarBone, llAngles, BONE_ANGLES_POSTMULT,… in CG_G2ClientSpineAngles()
2200 …BG_G2SetBoneAngles( cent, cent->gent, cent->gent->lowerLumbarBone, llAngles, BONE_ANGLES_POSTMULT,… in CG_G2ClientSpineAngles()
2514 …BG_G2SetBoneAngles( cent, cent->gent, cent->gent->lowerLumbarBone, vec3_origin, BONE_ANGLES_POSTMU… in CG_G2PlayerAngles()
2542 …BG_G2SetBoneAngles( cent, cent->gent, cent->gent->lowerLumbarBone, vec3_origin, BONE_ANGLES_POSTMU… in CG_G2PlayerAngles()
6967 …BG_G2SetBoneAngles( chair, chair->gent, chair->gent->lowerLumbarBone, chair->gent->pos1, BONE_ANGL… in CG_Player()
6979 …BG_G2SetBoneAngles( chair, chair->gent, chair->gent->lowerLumbarBone, temp, BONE_ANGLES_POSTMULT, … in CG_Player()
H A Dcg_weapons.cpp1152 …if (cent->gent->lowerLumbarBone>=0&& gi.G2API_GetBoneAnimIndex(&cent->gent->ghoul2[cent->gent->pla… in CG_AddViewWeapon()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_weapons.cpp1062 …if (cent->gent->lowerLumbarBone>=0&& gi.G2API_GetBoneAnimIndex(&cent->gent->ghoul2[cent->gent->pla… in CG_AddViewWeapon()
H A Dcg_players.cpp1286 …if (cent->gent->lowerLumbarBone>=0&& gi.G2API_GetBoneAnimIndex(&cent->gent->ghoul2[cent->gent->pla… in CGG2_AnimSounds()
1920 …BG_G2SetBoneAngles( cent, cent->gent, cent->gent->lowerLumbarBone, llAngles, BONE_ANGLES_POSTMULT,… in CG_G2ClientSpineAngles()
2107 …BG_G2SetBoneAngles( cent, cent->gent, cent->gent->lowerLumbarBone, vec3_origin, BONE_ANGLES_POSTMU… in CG_G2PlayerAngles()
5031 …BG_G2SetBoneAngles( chair, chair->gent, chair->gent->lowerLumbarBone, temp, BONE_ANGLES_POSTMULT, … in CG_Player()