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Searched refs:lowheight (Results 1 – 7 of 7) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Animation/
H A DAnimation.def41 DECLARE_ANIM(climbanim, "Climb", lowheight, neutral, 0)
42 DECLARE_ANIM(hanganim, "HangOn", lowheight, neutral, 0)
47 DECLARE_ANIM(sneakanim, "Sneak", lowheight, neutral, 0)
48 DECLARE_ANIM(rollanim, "Roll", lowheight, neutral, 0)
154 DECLARE_ANIM(swordstabanim, "", lowheight, neutral, 0)
155 DECLARE_ANIM(wolfbashanim, "", lowheight, neutral, 0)
156 DECLARE_ANIM(wolfclawanim, "", lowheight, neutral, 0)
157 DECLARE_ANIM(wolffightidle, "", lowheight, neutral, 0)
158 DECLARE_ANIM(wolfhurtidle, "", lowheight, neutral, 0)
159 DECLARE_ANIM(wolfsneakanim, "", lowheight, neutral, 0)
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H A DAnimation.hpp37 lowheight, enumerator
H A DAnimation.cpp76 : height(lowheight) in Animation()
/dports/games/scorched3d/scorched/src/client/graph/
H A DModelRendererTree.cpp107 float width, float height, float lowheight, in drawPineLevel() argument
122 sinf((i+diff)/180.0f * PI) * (height - lowheight), in drawPineLevel()
123 cosf((i+diff)/180.0f * PI) * (height - lowheight), in drawPineLevel()
128 lowheight); in drawPineLevel()
145 -sinf((i+diff)/180.0f * PI) * (height - lowheight), in drawPineLevel()
146 -cosf((i+diff)/180.0f * PI) * (height - lowheight), in drawPineLevel()
151 lowheight); in drawPineLevel()
157 static void drawPineTrunc(float width, float height, float lowheight, in drawPineTrunc() argument
175 lowheight); in drawPineTrunc()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGameTick.cpp847 Person::players[i]->tempanimation = Animation("Tempanim", lowheight, neutral); in LoadLevel()
1462 Person::players.back()->tempanimation = Animation("Tempanim", lowheight, neutral); in ProcessDevInput()
2293 … Animation::animations[Person::players[i]->animTarget].height != lowheight) { in doAttacks()
2297 … Animation::animations[Person::players[i]->animTarget].height != lowheight && in doAttacks()
2307 … Animation::animations[Person::players[i]->animTarget].height != lowheight && in doAttacks()
2322 … Animation::animations[Person::players[i]->animTarget].height != lowheight && in doAttacks()
2332 … Animation::animations[Person::players[i]->animTarget].height != lowheight && in doAttacks()
2339 … Animation::animations[Person::players[i]->animTarget].height != lowheight && in doAttacks()
2349 … Animation::animations[Person::players[i]->animTarget].height != lowheight && in doAttacks()
2356 … Animation::animations[Person::players[i]->animTarget].height != lowheight) { in doAttacks()
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/dports/cad/electric/electric-7.00/src/usr/
H A Dusrwindow.c1639 float thickness, height, lowheight, highheight, scale, cx, cy, cz, sx, sy, sz; in us_3dsetupviewing() local
1644 lowheight = 0.0; highheight = -1.0; in us_3dsetupviewing()
1650 if (highheight < lowheight) in us_3dsetupviewing()
1652 highheight = lowheight = height; in us_3dsetupviewing()
1655 if (height < lowheight) lowheight = height; in us_3dsetupviewing()
1667 cz = (highheight + lowheight) / 2.0f * lambda; in us_3dsetupviewing()
1670 sz = (highheight - lowheight) * lambda; in us_3dsetupviewing()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/
H A DPerson.cpp508 if (Animation::animations[victim->animTarget].height != lowheight) { in CheckKick()
1821 …imation::animations[animCurrent].height == lowheight || Animation::animations[animTarget].height =… in RagDoll()
2452 …< (scale * 5) * (scale * 5) * 3 && Animation::animations[victim->animTarget].height != lowheight) { in DoAnimations()
3338 if (Animation::animations[victim->animTarget].height == lowheight) { in DoAnimations()
7542 Animation::animations[Person::players[0]->animTarget].height != lowheight && in doAI()
7557 …om() % 2) || Animation::animations[Person::players[j]->animTarget].height != lowheight || j != 0) { in doAI()
7679 …Animation::animations[Person::players[0]->animTarget].height != lowheight && !Game::editorenabled)… in doAI()
7720 …om() % 2) || Animation::animations[Person::players[j]->animTarget].height != lowheight || j != 0) { in doAI()
7734 … if (j == 0 && Animation::animations[Person::players[j]->animTarget].height == lowheight) { in doAI()
7867 …oords, &Person::players[0]->coords) < 4 && Animation::animations[animTarget].height != lowheight) { in doAI()
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