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Searched refs:lpixs_y (Results 1 – 3 of 3) sorted by relevance

/dports/games/flying/flying-6.20/
H A Dxmover.C453 lpixs_y = 12; // Zahl der Bitmaps in Y-Richtung in Init()
457 lpixs_y = 0; in Init()
459 lpixs_all = lpixs_x * lpixs_y; // Gesamtzahl in Init()
461 disty = max_y / lpixs_y; // Weltkoordinatenraster Y in Init()
499 for (int py=0;py<lpixs_y;py++) { in Init()
538 if (yp>=lpixs_y) yp=lpixs_y-1; in GetShadowMap()
550 for (int py=0;py<lpixs_y;py++) { in CreateLightWindow()
1147 (lb_dist*lpixs_x+d-1)*(lb_dist*lpixs_y+d-1) ); in Init()
1149 lb_dist*lpixs_x+d-1,lb_dist*lpixs_y+d-1,DefaultDepth(dpy,0)); in Init()
1151 lb_dist*lpixs_x+d-1,lb_dist*lpixs_y+d-1); in Init()
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H A Dxmover.h91 if (*yp>=lpixs_y) *yp=lpixs_y-1; in WC2Index()
98 int lpixs_x, lpixs_y, lpixs_all; // Zahl der Highlights variable
H A Dxgraph.C556 const int lpixs_y = 16; in AllocColors() local
568 help = CreateWindow("Noname",lpixs_x*(d+o)+1 ,lpixs_y*(d+o)+1); in AllocColors()
571 for (int py=0;py<lpixs_y;py++) { in AllocColors()