Searched refs:luaMats (Results 1 – 4 of 4) sorted by relevance
219 return &unit->luaMats[type]; in GetUnitMaterial()685 const LuaUnitMaterial& luaMat = unit->luaMats[type]; in PrintUnitLOD()715 const LuaUnitMaterial& alphaMat = unit->luaMats[LUAMAT_ALPHA]; in Debug()716 const LuaUnitMaterial& opaqueMat = unit->luaMats[LUAMAT_OPAQUE]; in Debug()717 const LuaUnitMaterial& alphaReflMat = unit->luaMats[LUAMAT_ALPHA_REFLECT]; in Debug()718 const LuaUnitMaterial& opaqueReflMat = unit->luaMats[LUAMAT_OPAQUE_REFLECT]; in Debug()719 const LuaUnitMaterial& shadowMat = unit->luaMats[LUAMAT_SHADOW]; in Debug()
1350 lod = unitDrawer->CalcUnitLOD(unit, unit->luaMats[matType].GetLastLOD()); in Unit()1411 lod = unitDrawer->CalcUnitLOD(unit, unit->luaMats[matType].GetLastLOD()); in UnitRaw()
289 LuaUnitMaterial& unitMat = unit->luaMats[matType]; in DrawUnitLOD()300 LuaUnitMaterial& unitMat = unit->luaMats[matType]; in DrawUnitLOD()569 const LuaUnitMaterial& unitMat = unit->luaMats[type]; in DrawLuaMatBins()749 LuaUnitMaterial& unitMat = unit->luaMats[LUAMAT_SHADOW]; in DrawOpaqueUnitShadow()1293 LuaUnitMaterial& unitMat = unit->luaMats[matType]; in DrawIndividual()2125 unit->luaMats[m].SetLODCount(count); in SetUnitLODCount()
528 LuaUnitMaterial luaMats[LUAMAT_TYPE_COUNT]; variable