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Searched refs:luaMats (Results 1 – 4 of 4) sorted by relevance

/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnitRendering.cpp219 return &unit->luaMats[type]; in GetUnitMaterial()
685 const LuaUnitMaterial& luaMat = unit->luaMats[type]; in PrintUnitLOD()
715 const LuaUnitMaterial& alphaMat = unit->luaMats[LUAMAT_ALPHA]; in Debug()
716 const LuaUnitMaterial& opaqueMat = unit->luaMats[LUAMAT_OPAQUE]; in Debug()
717 const LuaUnitMaterial& alphaReflMat = unit->luaMats[LUAMAT_ALPHA_REFLECT]; in Debug()
718 const LuaUnitMaterial& opaqueReflMat = unit->luaMats[LUAMAT_OPAQUE_REFLECT]; in Debug()
719 const LuaUnitMaterial& shadowMat = unit->luaMats[LUAMAT_SHADOW]; in Debug()
H A DLuaOpenGL.cpp1350 lod = unitDrawer->CalcUnitLOD(unit, unit->luaMats[matType].GetLastLOD()); in Unit()
1411 lod = unitDrawer->CalcUnitLOD(unit, unit->luaMats[matType].GetLastLOD()); in UnitRaw()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DUnitDrawer.cpp289 LuaUnitMaterial& unitMat = unit->luaMats[matType]; in DrawUnitLOD()
300 LuaUnitMaterial& unitMat = unit->luaMats[matType]; in DrawUnitLOD()
569 const LuaUnitMaterial& unitMat = unit->luaMats[type]; in DrawLuaMatBins()
749 LuaUnitMaterial& unitMat = unit->luaMats[LUAMAT_SHADOW]; in DrawOpaqueUnitShadow()
1293 LuaUnitMaterial& unitMat = unit->luaMats[matType]; in DrawIndividual()
2125 unit->luaMats[m].SetLODCount(count); in SetUnitLODCount()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.h528 LuaUnitMaterial luaMats[LUAMAT_TYPE_COUNT]; variable