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Searched refs:lua_NoEntityMove (Results 1 – 1 of 1) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/script/
H A Dscript_entity.cpp297 int lua_NoEntityMove(lua_State *lua) in lua_NoEntityMove() function
2659 lua_register(lua, "noEntityMove", lua_NoEntityMove); in Script_LuaRegisterEntityFuncs()