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Searched refs:lua_isfaction (Results 1 – 5 of 5) sorted by relevance

/dports/games/naev/naev-0.7.0/src/
H A Dnlua_faction.h35 int lua_isfaction( lua_State *L, int ind );
H A Dnlua_faction.c144 if (lua_isfaction(L,ind)) in luaL_validfaction()
183 int lua_isfaction( lua_State *L, int ind ) in lua_isfaction() function
H A Dnlua_planet.c262 else if (lua_isfaction(L,1)) { in planetL_getBackend()
294 if (lua_isfaction(L, -1)) in planetL_getBackend()
H A Dnxml_lua.c211 else if (lua_isfaction(L,-1)) { in nxml_persistDataNode()
H A Dnlua_pilot.c719 if (lua_isfaction(L,1) || lua_isstring(L,1)) { in pilotL_toggleSpawn()
768 if (lua_istable(L,1) || lua_isfaction(L,1)) { in pilotL_getPilots()
769 if (lua_isfaction(L,1)) { in pilotL_getPilots()
782 if (lua_isfaction(L,-1)) { in pilotL_getPilots()
1970 else if (lua_isfaction(L,2)) { in pilotL_setFaction()