Searched refs:lua_isfaction (Results 1 – 5 of 5) sorted by relevance
/dports/games/naev/naev-0.7.0/src/ |
H A D | nlua_faction.h | 35 int lua_isfaction( lua_State *L, int ind );
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H A D | nlua_faction.c | 144 if (lua_isfaction(L,ind)) in luaL_validfaction() 183 int lua_isfaction( lua_State *L, int ind ) in lua_isfaction() function
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H A D | nlua_planet.c | 262 else if (lua_isfaction(L,1)) { in planetL_getBackend() 294 if (lua_isfaction(L, -1)) in planetL_getBackend()
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H A D | nxml_lua.c | 211 else if (lua_isfaction(L,-1)) { in nxml_persistDataNode()
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H A D | nlua_pilot.c | 719 if (lua_isfaction(L,1) || lua_isstring(L,1)) { in pilotL_toggleSpawn() 768 if (lua_istable(L,1) || lua_isfaction(L,1)) { in pilotL_getPilots() 769 if (lua_isfaction(L,1)) { in pilotL_getPilots() 782 if (lua_isfaction(L,-1)) { in pilotL_getPilots() 1970 else if (lua_isfaction(L,2)) { in pilotL_setFaction()
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