/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | lua_mathlib.c | 60 lua_pushfixed(L, AngleFixed(luaL_checkangle(L, 1))); in lib_anglefixed() 72 lua_pushfixed(L, FINESINE((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK)); in lib_finesine() 78 lua_pushfixed(L, FINECOSINE((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK)); in lib_finecosine() 95 lua_pushfixed(L, FixedMul(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2))); in lib_fixedmul() 111 lua_pushfixed(L, FixedDiv(i, j)); in lib_fixeddiv() 118 lua_pushfixed(L, luaL_checkfixed(L, 1) % luaL_checkfixed(L, 2)); in lib_fixedrem() 127 lua_pushfixed(L, FixedSqrt(i)); in lib_fixedsqrt() 139 lua_pushfixed(L, FixedFloor(luaL_checkfixed(L, 1))); in lib_fixedfloor() 145 lua_pushfixed(L, FixedTrunc(luaL_checkfixed(L, 1))); in lib_fixedtrunc() 151 lua_pushfixed(L, FixedCeil(luaL_checkfixed(L, 1))); in lib_fixedceil() [all …]
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H A D | lua_skinlib.c | 147 lua_pushfixed(L, skin->actionspd); in skin_get() 150 lua_pushfixed(L, skin->mindash); in skin_get() 153 lua_pushfixed(L, skin->maxdash); in skin_get() 156 lua_pushfixed(L, skin->normalspeed); in skin_get() 159 lua_pushfixed(L, skin->runspeed); in skin_get() 171 lua_pushfixed(L, skin->jumpfactor); in skin_get() 174 lua_pushfixed(L, skin->radius); in skin_get() 177 lua_pushfixed(L, skin->height); in skin_get() 180 lua_pushfixed(L, skin->spinheight); in skin_get() 183 lua_pushfixed(L, skin->shieldscale); in skin_get() [all …]
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H A D | lua_mobjlib.c | 202 lua_pushfixed(L, mo->x); in mobj_get() 205 lua_pushfixed(L, mo->y); in mobj_get() 208 lua_pushfixed(L, mo->z); in mobj_get() 263 lua_pushfixed(L, mo->floorz); in mobj_get() 275 lua_pushfixed(L, mo->radius); in mobj_get() 278 lua_pushfixed(L, mo->height); in mobj_get() 281 lua_pushfixed(L, mo->momx); in mobj_get() 284 lua_pushfixed(L, mo->momy); in mobj_get() 287 lua_pushfixed(L, mo->momz); in mobj_get() 290 lua_pushfixed(L, mo->pmomz); in mobj_get() [all …]
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H A D | lua_playerlib.c | 120 lua_pushfixed(L, plr->viewz); in player_get() 126 lua_pushfixed(L, plr->bob); in player_get() 198 lua_pushfixed(L, plr->mindash); in player_get() 200 lua_pushfixed(L, plr->maxdash); in player_get() 204 lua_pushfixed(L, plr->height); in player_get() 216 lua_pushfixed(L, plr->speed); in player_get() 238 lua_pushfixed(L, plr->cmomx); in player_get() 240 lua_pushfixed(L, plr->cmomy); in player_get() 242 lua_pushfixed(L, plr->rmomx); in player_get() 244 lua_pushfixed(L, plr->rmomy); in player_get() [all …]
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H A D | lua_maplib.c | 819 lua_pushfixed(L, line->dx); in line_get() 822 lua_pushfixed(L, line->dy); in line_get() 865 lua_pushfixed(L, line->alpha); in line_get() 1078 lua_pushfixed(L, vertex->x); in vertex_get() 1081 lua_pushfixed(L, vertex->y); in vertex_get() 1141 lua_pushfixed(L, seg->offset); in seg_get() 1196 lua_pushfixed(L, node->x); in node_get() 1199 lua_pushfixed(L, node->y); in node_get() 1202 lua_pushfixed(L, node->x); in node_get() 1205 lua_pushfixed(L, node->x); in node_get() [all …]
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H A D | lua_baselib.c | 366 lua_pushfixed(L, P_RandomFixed()); in lib_pRandomFixed() 429 lua_pushfixed(L, R_PointToDist2(0, 0, dx, dy)); in lib_pAproxDistance() 467 lua_pushfixed(L, result.x); in lib_pClosestPointOnLine() 468 lua_pushfixed(L, result.y); in lib_pClosestPointOnLine() 811 lua_pushfixed(L, P_GetMobjGravity(mobj)); in lib_pGetMobjGravity() 1102 lua_pushfixed(L, P_GetPlayerHeight(player)); in lib_pGetPlayerHeight() 1113 lua_pushfixed(L, P_GetPlayerSpinHeight(player)); in lib_pGetPlayerSpinHeight() 1828 lua_pushfixed(L, P_FloorzAtPos(x, y, z, height)); in lib_pFloorzAtPos() 2500 lua_pushfixed(L, P_GetZAt(NULL, x, y, z)); in lib_pGetZAt() 2505 lua_pushfixed(L, P_GetSlopeZAt(slope, x, y)); in lib_pGetZAt() [all …]
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H A D | lua_script.h | 33 #define lua_pushfixed(L, f) lua_pushinteger(L, f) macro
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H A D | lua_hudlib.c | 975 lua_pushfixed(L, vid.fdupx); // push fixed point scale (position scale) in libd_dupx() 983 lua_pushfixed(L, vid.fdupy); // push fixed point scale (position scale) in libd_dupy() 1004 lua_pushfixed(L, M_RandomFixed()); in libd_RandomFixed()
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H A D | lua_polyobjlib.c | 302 lua_pushfixed(L, polyobj->thrust); in polyobj_get()
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H A D | lua_infolib.c | 1151 lua_pushfixed(L, info->radius); in mobjinfo_get() 1153 lua_pushfixed(L, info->height); in mobjinfo_get()
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