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Searched refs:lua_pushfixed (Results 1 – 10 of 10) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dlua_mathlib.c60 lua_pushfixed(L, AngleFixed(luaL_checkangle(L, 1))); in lib_anglefixed()
72 lua_pushfixed(L, FINESINE((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK)); in lib_finesine()
78 lua_pushfixed(L, FINECOSINE((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK)); in lib_finecosine()
95 lua_pushfixed(L, FixedMul(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2))); in lib_fixedmul()
111 lua_pushfixed(L, FixedDiv(i, j)); in lib_fixeddiv()
118 lua_pushfixed(L, luaL_checkfixed(L, 1) % luaL_checkfixed(L, 2)); in lib_fixedrem()
127 lua_pushfixed(L, FixedSqrt(i)); in lib_fixedsqrt()
139 lua_pushfixed(L, FixedFloor(luaL_checkfixed(L, 1))); in lib_fixedfloor()
145 lua_pushfixed(L, FixedTrunc(luaL_checkfixed(L, 1))); in lib_fixedtrunc()
151 lua_pushfixed(L, FixedCeil(luaL_checkfixed(L, 1))); in lib_fixedceil()
[all …]
H A Dlua_skinlib.c147 lua_pushfixed(L, skin->actionspd); in skin_get()
150 lua_pushfixed(L, skin->mindash); in skin_get()
153 lua_pushfixed(L, skin->maxdash); in skin_get()
156 lua_pushfixed(L, skin->normalspeed); in skin_get()
159 lua_pushfixed(L, skin->runspeed); in skin_get()
171 lua_pushfixed(L, skin->jumpfactor); in skin_get()
174 lua_pushfixed(L, skin->radius); in skin_get()
177 lua_pushfixed(L, skin->height); in skin_get()
180 lua_pushfixed(L, skin->spinheight); in skin_get()
183 lua_pushfixed(L, skin->shieldscale); in skin_get()
[all …]
H A Dlua_mobjlib.c202 lua_pushfixed(L, mo->x); in mobj_get()
205 lua_pushfixed(L, mo->y); in mobj_get()
208 lua_pushfixed(L, mo->z); in mobj_get()
263 lua_pushfixed(L, mo->floorz); in mobj_get()
275 lua_pushfixed(L, mo->radius); in mobj_get()
278 lua_pushfixed(L, mo->height); in mobj_get()
281 lua_pushfixed(L, mo->momx); in mobj_get()
284 lua_pushfixed(L, mo->momy); in mobj_get()
287 lua_pushfixed(L, mo->momz); in mobj_get()
290 lua_pushfixed(L, mo->pmomz); in mobj_get()
[all …]
H A Dlua_playerlib.c120 lua_pushfixed(L, plr->viewz); in player_get()
126 lua_pushfixed(L, plr->bob); in player_get()
198 lua_pushfixed(L, plr->mindash); in player_get()
200 lua_pushfixed(L, plr->maxdash); in player_get()
204 lua_pushfixed(L, plr->height); in player_get()
216 lua_pushfixed(L, plr->speed); in player_get()
238 lua_pushfixed(L, plr->cmomx); in player_get()
240 lua_pushfixed(L, plr->cmomy); in player_get()
242 lua_pushfixed(L, plr->rmomx); in player_get()
244 lua_pushfixed(L, plr->rmomy); in player_get()
[all …]
H A Dlua_maplib.c819 lua_pushfixed(L, line->dx); in line_get()
822 lua_pushfixed(L, line->dy); in line_get()
865 lua_pushfixed(L, line->alpha); in line_get()
1078 lua_pushfixed(L, vertex->x); in vertex_get()
1081 lua_pushfixed(L, vertex->y); in vertex_get()
1141 lua_pushfixed(L, seg->offset); in seg_get()
1196 lua_pushfixed(L, node->x); in node_get()
1199 lua_pushfixed(L, node->y); in node_get()
1202 lua_pushfixed(L, node->x); in node_get()
1205 lua_pushfixed(L, node->x); in node_get()
[all …]
H A Dlua_baselib.c366 lua_pushfixed(L, P_RandomFixed()); in lib_pRandomFixed()
429 lua_pushfixed(L, R_PointToDist2(0, 0, dx, dy)); in lib_pAproxDistance()
467 lua_pushfixed(L, result.x); in lib_pClosestPointOnLine()
468 lua_pushfixed(L, result.y); in lib_pClosestPointOnLine()
811 lua_pushfixed(L, P_GetMobjGravity(mobj)); in lib_pGetMobjGravity()
1102 lua_pushfixed(L, P_GetPlayerHeight(player)); in lib_pGetPlayerHeight()
1113 lua_pushfixed(L, P_GetPlayerSpinHeight(player)); in lib_pGetPlayerSpinHeight()
1828 lua_pushfixed(L, P_FloorzAtPos(x, y, z, height)); in lib_pFloorzAtPos()
2500 lua_pushfixed(L, P_GetZAt(NULL, x, y, z)); in lib_pGetZAt()
2505 lua_pushfixed(L, P_GetSlopeZAt(slope, x, y)); in lib_pGetZAt()
[all …]
H A Dlua_script.h33 #define lua_pushfixed(L, f) lua_pushinteger(L, f) macro
H A Dlua_hudlib.c975 lua_pushfixed(L, vid.fdupx); // push fixed point scale (position scale) in libd_dupx()
983 lua_pushfixed(L, vid.fdupy); // push fixed point scale (position scale) in libd_dupy()
1004 lua_pushfixed(L, M_RandomFixed()); in libd_RandomFixed()
H A Dlua_polyobjlib.c302 lua_pushfixed(L, polyobj->thrust); in polyobj_get()
H A Dlua_infolib.c1151 lua_pushfixed(L, info->radius); in mobjinfo_get()
1153 lua_pushfixed(L, info->height); in mobjinfo_get()