Searched refs:luckDiv (Results 1 – 2 of 2) sorted by relevance
679 bool rollSkill( int skill, float luckDiv = 0.0f );
3343 bool Creature::rollSkill( int skill, float luckDiv ) { in rollSkill() argument3345 if ( luckDiv > 0 ) in rollSkill()3346 f += static_cast<float>( getSkill( Skill::LUCK ) ) / luckDiv; in rollSkill()