/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | level_runner.cpp | 632 lvl_->set_editor(); in start_editor() 683 if(!lvl_->player()) { in play_level() 691 lvl_->set_editor(); in play_level() 719 lvl_->backup(); in play_level() 750 lvl_->backup(); in play_cycle() 812 …if(die_at <= 0 && lvl_->players().size() == 1 && lvl_->player() && lvl_->player()->get_entity().hi… in play_cycle() 1001 lvl_ = new_level; in play_cycle() 1006 lvl_ = new_level; in play_cycle() 1337 lvl_->process(); in play_cycle() 1639 lvl_->process(); in on_history_change() [all …]
|
H A D | editor.cpp | 1341 lvl_ = lvl; in set_playing_level() 1353 lvl_ = *i; in toggle_active_level() 1517 lvl_->set_show_foreground(!lvl_->show_foreground()); in handle_key_press() 1521 lvl_->set_show_background(!lvl_->show_background()); in handle_key_press() 3170 const int seg_width = lvl_->segment_width() ? lvl_->segment_width() : lvl_->boundaries().w(); in draw_gui() 3171 const int seg_height = lvl_->segment_height() ? lvl_->segment_height() : lvl_->boundaries().h(); in draw_gui() 3332 lvl_->segment_width() ? lvl_->segment_width() : lvl_->boundaries().w(), in draw_gui() 3333 lvl_->segment_height() ? lvl_->segment_height() : lvl_->boundaries().h()); in draw_gui() 3342 …rect area = rect(lvl_->boundaries().x() + segment*lvl_->segment_width(), lvl_->boundaries().y() + … in draw_gui() 3343 lvl_->segment_width() ? lvl_->segment_width() : lvl_->boundaries().w(), in draw_gui() [all …]
|
H A D | load_level.cpp | 37 std::string lvl_; 39 wml_loader(const std::string& lvl) : lvl_(lvl) 46 std::vector<std::string> components = util::split(lvl_, '/'); 48 filename = global_path + lvl_; 52 ASSERT_LOG(false, "UNRECOGNIZED LEVEL PATH FORMAT: " << lvl_); 57 wml_cache().put(lvl_, node); 147 std::string lvl_; 149 level_loader(const std::string& lvl) : lvl_(lvl) 154 lvl = new level(lvl_); 161 levels_loading[lvl_].second = lvl;
|
H A D | editor.hpp | 135 level& get_level() { return *lvl_; } in get_level() 136 const level& get_level() const { return *lvl_; } in get_level() 267 level_ptr lvl_; member in editor
|
H A D | debug_console.hpp | 45 boost::intrusive_ptr<level> lvl_; member in debug_console::console_dialog
|
H A D | gui_formula_functions.cpp | 409 : lvl_(NULL), in gui_algorithm() 538 lvl_ = &lvl; in process() 556 lvl_ = &lvl; in draw() 641 return variant(lvl_); in get_value() 659 return variant(lvl_); in get_value_by_slot()
|
H A D | custom_object_functions.cpp | 1135 level& lvl_; member 1138 lvl_.set_in_dialog(true); in in_dialog_setter() 1149 level& lvl_; member 1153 : lvl_(lvl), dialog_(dialog) in speech_dialog_scope() 1155 lvl_.add_speech_dialog(dialog_); in speech_dialog_scope() 1160 lvl_.remove_speech_dialog(); in ~speech_dialog_scope() 2095 std::string lvl_; member in __anon97ca265f0111::add_level_module_command 2099 : lvl_(lvl), x_(x), y_(y) in add_level_module_command() 2103 lvl.add_sub_level(lvl_, x_, y_); in execute() 2112 std::string lvl_; member in __anon97ca265f0111::remove_level_module_command [all …]
|
H A D | debug_console.cpp | 268 : dialog(0, graphics::screen_height() - 200, 600, 200), lvl_(&lvl), focus_(&obj), in console_dialog() 310 if(lvl_->editor_selection().empty() == false) { in on_begin_enter() 311 focus_ = lvl_->editor_selection().front(); in on_begin_enter()
|
H A D | gui_formula_functions.hpp | 52 const level* lvl_; member in gui_algorithm
|
H A D | level_runner.hpp | 42 level_ptr& lvl_; member in level_runner
|
/dports/math/dune-alugrid/dune-alugrid-08c6496d4d4a33df6456c3b402182f353dc2e76d/dune/alugrid/impl/serial/ |
H A D | walk.h | 129 int lvl_; variable 132 leaf_or_has_level (int i = 0) : lvl_ (i) { } in lvl_() function 138 return ((level == lvl_) || (x->leaf () && (level <= lvl_) )) ? 1 : 0; in operator() 145 return ((level == lvl_) || (x.leaf () && (level <= lvl_) )) ? 1 : 0; in operator()
|
/dports/devel/caf/actor-framework-0.18.5/libcaf_test/caf/test/ |
H A D | unit_test.hpp | 333 parent_.log(lvl_, x); in operator <<() 339 level lvl_; member in caf::test::logger::stream
|
H A D | unit_test_impl.hpp | 206 : parent_(parent), lvl_(lvl) { in stream()
|