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Searched refs:m32_script_expertmode (Results 1 – 14 of 14) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32structures.cpp46 if (!m32_script_expertmode && (i<0 || i >= numwalls)) in VM_AccessWall()
51 if (!m32_script_expertmode && (WallLabels[labelNum].flags & 1)) in VM_AccessWall()
75 if (!m32_script_expertmode) in VM_AccessWall()
99 if (!m32_script_expertmode && numyaxbunches>0 && yax_getnextwall(i,YAX_FLOOR)>=0) in VM_AccessWall()
164 if (!m32_script_expertmode && (i<0 || i >= numsectors)) in VM_AccessSector()
169 if (!m32_script_expertmode && (SectorLabels[labelNum].flags & 1)) in VM_AccessSector()
192 if (!m32_script_expertmode) in VM_AccessSector()
200 if (!m32_script_expertmode) in VM_AccessSector()
292 if (!m32_script_expertmode && (SpriteLabels[labelNum].flags & 1)) in VM_AccessSprite()
437 if (!m32_script_expertmode && (dalabel->flags & 1)) in VM_AccessTsprite()
[all …]
H A Dm32def.cpp1162 if (!m32_script_expertmode || (dwFlags & GAMEARRAY_STRIDE2)) in C_GetNextVarType()
1316 if (m32_script_expertmode) in C_GetNextVarType()
H A Dm32exec.cpp56 int32_t m32_script_expertmode = 0; variable
H A Dmapedit.cpp6740 if (m32_script_expertmode) in Keys3d()
10772 m32_script_expertmode = !!atoi_safe(parm->parms[0]); in osdcmd_vars_pk()
10774 if (m32_script_expertmode) in osdcmd_vars_pk()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32structures.cpp46 if (!m32_script_expertmode && (i<0 || i >= numwalls)) in VM_AccessWall()
51 if (!m32_script_expertmode && (WallLabels[labelNum].flags & 1)) in VM_AccessWall()
75 if (!m32_script_expertmode) in VM_AccessWall()
99 if (!m32_script_expertmode && numyaxbunches>0 && yax_getnextwall(i,YAX_FLOOR)>=0) in VM_AccessWall()
164 if (!m32_script_expertmode && (i<0 || i >= numsectors)) in VM_AccessSector()
169 if (!m32_script_expertmode && (SectorLabels[labelNum].flags & 1)) in VM_AccessSector()
192 if (!m32_script_expertmode) in VM_AccessSector()
200 if (!m32_script_expertmode) in VM_AccessSector()
292 if (!m32_script_expertmode && (SpriteLabels[labelNum].flags & 1)) in VM_AccessSprite()
437 if (!m32_script_expertmode && (dalabel->flags & 1)) in VM_AccessTsprite()
[all …]
H A Dm32def.cpp1163 if (!m32_script_expertmode || (dwFlags & GAMEARRAY_STRIDE2)) in C_GetNextVarType()
1317 if (m32_script_expertmode) in C_GetNextVarType()
H A Dm32exec.cpp56 int32_t m32_script_expertmode = 0; variable
H A Dastub.cpp4656 if (m32_script_expertmode) in Keys3d()
8659 m32_script_expertmode = !!atoi_safe(parm->parms[0]); in osdcmd_vars_pk()
8661 if (m32_script_expertmode) in osdcmd_vars_pk()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32structures.cpp46 if (!m32_script_expertmode && (i<0 || i >= numwalls)) in VM_AccessWall()
51 if (!m32_script_expertmode && (WallLabels[labelNum].flags & 1)) in VM_AccessWall()
75 if (!m32_script_expertmode) in VM_AccessWall()
99 if (!m32_script_expertmode && numyaxbunches>0 && yax_getnextwall(i,YAX_FLOOR)>=0) in VM_AccessWall()
164 if (!m32_script_expertmode && (i<0 || i >= numsectors)) in VM_AccessSector()
169 if (!m32_script_expertmode && (SectorLabels[labelNum].flags & 1)) in VM_AccessSector()
192 if (!m32_script_expertmode) in VM_AccessSector()
200 if (!m32_script_expertmode) in VM_AccessSector()
292 if (!m32_script_expertmode && (SpriteLabels[labelNum].flags & 1)) in VM_AccessSprite()
439 if (!m32_script_expertmode && (dalabel->flags & 1)) in VM_AccessTsprite()
[all …]
H A Dm32def.cpp1158 if (!m32_script_expertmode || (dwFlags & GAMEARRAY_STRIDE2)) in C_GetNextVarType()
1312 if (m32_script_expertmode) in C_GetNextVarType()
H A Dm32exec.cpp56 int32_t m32_script_expertmode = 0; variable
H A Dastub.cpp4711 if (m32_script_expertmode) in Keys3d()
8691 m32_script_expertmode = !!atoi_safe(parm->parms[0]); in osdcmd_vars_pk()
8693 if (m32_script_expertmode) in osdcmd_vars_pk()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Deditor.h269 extern int32_t m32_script_expertmode; // if true, make read-only vars writable
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp6615 if (!m32_script_expertmode) in overheadeditor()
9151 if (m32_script_expertmode) in fixspritesectors()