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Searched refs:mActiveGrid (Results 1 – 6 of 6) sorted by relevance

/dports/games/openmw/openmw-openmw-0.47.0/components/terrain/
H A Dviewdata.hpp62 …void setActiveGrid(const osg::Vec4i &grid) { if (grid != mActiveGrid) {mActiveGrid = grid;mEntries… in setActiveGrid()
63 const osg::Vec4i &getActiveGrid() const { return mActiveGrid;} in getActiveGrid()
75 osg::Vec4i mActiveGrid; member in Terrain::ViewData
H A Dquadtreeworld.cpp60 , mActiveGrid(grid) in DefaultLodCallback()
67 …veGrid = (center.x() > mActiveGrid.x() && center.y() > mActiveGrid.y() && center.x() < mActiveGrid in isSufficientDetail()
74 …(), mActiveGrid.x()) < std::min(nodeBounds.z(), mActiveGrid.z()) && std::max(nodeBounds.y(), mActi… in isSufficientDetail()
90 osg::Vec4i mActiveGrid; member in Terrain::DefaultLodCallback
433 ViewData *vd = mViewDataMap->getViewData(viewer, nv.getViewPoint(), mActiveGrid, needsUpdate); in accept()
438 DefaultLodCallback lodCallback(mLodFactor, mMinSize, mViewDistance, mActiveGrid); in accept()
447 … loadRenderingNode(entry, vd, mVertexLodMod, cellWorldSize, mActiveGrid, mChunkManagers, false); in accept()
H A Dviewdata.cpp30 mActiveGrid = other.mActiveGrid; in copyFrom()
100 return hasViewPoint() && activeGrid == mActiveGrid && getNumEntries(); in suitableToUse()
H A Dworld.hpp167 void setActiveGrid(const osg::Vec4i &grid) { mActiveGrid = grid; } in setActiveGrid()
190 osg::Vec4i mActiveGrid; member in Terrain::World
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dobjectpaging.cpp73 if (activeGrid && !mActiveGrid) in getChunk()
392 mActiveGrid = Settings::Manager::getBool("object paging active grid", "Terrain"); in ObjectPaging()
804 …veGrid = (center.x() > mActiveGrid.x() || center.y() > mActiveGrid.y() || center.x() < mActiveGrid in operator ()()
815 osg::Vec4i mActiveGrid; member
822 grf.mActiveGrid = activeGrid; in getPagedRefnums()
H A Dobjectpaging.hpp54 bool mActiveGrid; member in MWRender::ObjectPaging