Searched refs:mActiveGrid (Results 1 – 6 of 6) sorted by relevance
/dports/games/openmw/openmw-openmw-0.47.0/components/terrain/ |
H A D | viewdata.hpp | 62 …void setActiveGrid(const osg::Vec4i &grid) { if (grid != mActiveGrid) {mActiveGrid = grid;mEntries… in setActiveGrid() 63 const osg::Vec4i &getActiveGrid() const { return mActiveGrid;} in getActiveGrid() 75 osg::Vec4i mActiveGrid; member in Terrain::ViewData
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H A D | quadtreeworld.cpp | 60 , mActiveGrid(grid) in DefaultLodCallback() 67 …veGrid = (center.x() > mActiveGrid.x() && center.y() > mActiveGrid.y() && center.x() < mActiveGrid… in isSufficientDetail() 74 …(), mActiveGrid.x()) < std::min(nodeBounds.z(), mActiveGrid.z()) && std::max(nodeBounds.y(), mActi… in isSufficientDetail() 90 osg::Vec4i mActiveGrid; member in Terrain::DefaultLodCallback 433 ViewData *vd = mViewDataMap->getViewData(viewer, nv.getViewPoint(), mActiveGrid, needsUpdate); in accept() 438 DefaultLodCallback lodCallback(mLodFactor, mMinSize, mViewDistance, mActiveGrid); in accept() 447 … loadRenderingNode(entry, vd, mVertexLodMod, cellWorldSize, mActiveGrid, mChunkManagers, false); in accept()
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H A D | viewdata.cpp | 30 mActiveGrid = other.mActiveGrid; in copyFrom() 100 return hasViewPoint() && activeGrid == mActiveGrid && getNumEntries(); in suitableToUse()
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H A D | world.hpp | 167 void setActiveGrid(const osg::Vec4i &grid) { mActiveGrid = grid; } in setActiveGrid() 190 osg::Vec4i mActiveGrid; member in Terrain::World
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | objectpaging.cpp | 73 if (activeGrid && !mActiveGrid) in getChunk() 392 mActiveGrid = Settings::Manager::getBool("object paging active grid", "Terrain"); in ObjectPaging() 804 …veGrid = (center.x() > mActiveGrid.x() || center.y() > mActiveGrid.y() || center.x() < mActiveGrid… in operator ()() 815 osg::Vec4i mActiveGrid; member 822 grf.mActiveGrid = activeGrid; in getPagedRefnums()
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H A D | objectpaging.hpp | 54 bool mActiveGrid; member in MWRender::ObjectPaging
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