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Searched refs:mActiveVertexArray (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/src/
H A DOgreGLES2StateCacheManager.cpp100 mActiveVertexArray = 0; in clearCache()
184 if(mActiveVertexArray != vao) in bindGLVertexArray()
186 mActiveVertexArray = vao; in bindGLVertexArray()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/src/
H A DOgreGL3PlusStateCacheManager.cpp117 mActiveVertexArray = 0; in clearCache()
279 if(mActiveVertexArray != vao) in bindGLVertexArray()
281 mActiveVertexArray = vao; in bindGLVertexArray()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/include/
H A DOgreGLES2StateCacheManager.h49 GLuint mActiveVertexArray; variable
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/include/
H A DOgreGL3PlusStateCacheManager.h69 GLuint mActiveVertexArray; variable