Searched refs:mActiveVertexArray (Results 1 – 4 of 4) sorted by relevance
100 mActiveVertexArray = 0; in clearCache()184 if(mActiveVertexArray != vao) in bindGLVertexArray()186 mActiveVertexArray = vao; in bindGLVertexArray()
117 mActiveVertexArray = 0; in clearCache()279 if(mActiveVertexArray != vao) in bindGLVertexArray()281 mActiveVertexArray = vao; in bindGLVertexArray()
49 GLuint mActiveVertexArray; variable
69 GLuint mActiveVertexArray; variable