Searched refs:mAllowLOD (Results 1 – 6 of 6) sorted by relevance
69 mAllowLOD = AllowLOD; in SetAllowLOD()109 bool mAllowLOD; variable
57 bool mAllowLOD; variable
16 mAllowLOD = true; in lcScene()74 RenderMesh.LodIndex = mAllowLOD ? RenderMesh.Mesh->GetLodIndex(Distance) : LC_MESH_LOD_HIGH; in AddMesh()
38 mAllowLOD = lcGetProfileInt(LC_PROFILE_ALLOW_LOD); in LoadDefaults()93 lcSetProfileInt(LC_PROFILE_ALLOW_LOD, mAllowLOD); in SaveDefaults()
907 mScene->SetAllowLOD(Preferences.mAllowLOD && mWidget != nullptr); in OnDraw()
111 ui->MeshLOD->setChecked(mOptions->Preferences.mAllowLOD); in lcQPreferencesDialog()287 mOptions->Preferences.mAllowLOD = ui->MeshLOD->isChecked(); in accept()