Searched refs:mAttackRange (Results 1 – 7 of 7) sorted by relevance
34 float mAttackRange; member66 mAttackRange(0.0f), in AiCombatStorage()
132 ? storage.mAttackRange : 0.0f; in execute()220 float &rangeAttack = storage.mAttackRange; in attack()
199 { return mAttackRange; } in getAttackRange()202 { mAttackRange = r; } in setAttackRange()370 int mAttackRange; /**< Attack range, will be zero if non weapon. */ variable
62 mAttackRange(0), in ItemInfo()
196 mAttackRange = 0; in LocalPlayer()1007 if (mAttackRange > -1) in getAttackRange()1009 return mAttackRange; in getAttackRange()1362 dist = mAttackRange; in moveToTarget()1367 dist = mAttackRange - 1; in moveToTarget()
196 mAttackRange(1), in Being()4020 if (mAttackRange != 0) in drawMonsterSpriteAt()4021 attackRange = mapTileSize * mAttackRange; in drawMonsterSpriteAt()4073 if (mAttackRange != 0) in drawHomunculusSpriteAt()4074 attackRange = mapTileSize * mAttackRange; in drawHomunculusSpriteAt()4128 if (mAttackRange != 0) in drawMercenarySpriteAt()4129 attackRange = mapTileSize * mAttackRange; in drawMercenarySpriteAt()4183 if (mAttackRange != 0) in drawElementalSpriteAt()4184 attackRange = mapTileSize * mAttackRange; in drawElementalSpriteAt()
844 { mAttackRange = range; } in setAttackRange()1222 int mAttackRange; variable