Searched refs:mCameraPose (Results 1 – 8 of 8) sorted by relevance
229 return mCameraPose.centerPoint(); in lookingAtPoint()244 if ( camPose == mCameraPose ) in setCameraPose()247 mCameraPose = camPose; in setCameraPose()280 …if ( std::isnan( mCameraPose.centerPoint().x() ) || std::isnan( mCameraPose.centerPoint().y() ) ||… in updateCameraFromPose()287 if ( mCameraPose.pitchAngle() > 180 ) in updateCameraFromPose()289 if ( mCameraPose.pitchAngle() < 0 ) in updateCameraFromPose()332 mCameraPose.setCenterPoint( mCameraPose.centerPoint() + posDiff ); in moveCameraPositionBy()334 if ( mCameraPose.pitchAngle() > 180 ) in moveCameraPositionBy()336 if ( mCameraPose.pitchAngle() < 0 ) in moveCameraPositionBy()771 mCameraPose.setPitchAngle( pitch ); in tiltUpAroundViewCenter()[all …]
164 QgsCameraPose cameraPose() const { return mCameraPose; } in cameraPose()170 float distance() const { return mCameraPose.distanceFromCenterPoint(); } in distance()177 float pitch() const { return mCameraPose.pitchAngle(); } in pitch()184 float yaw() const { return mCameraPose.headingAngle(); } in yaw()268 QgsCameraPose mCameraPose; variable
160 mScene->cameraController()->setCameraPose( mCameraPose ); in draw()210 QDomElement elemCameraPose = mCameraPose.writeXml( document ); in writePropertiesToElement()246 mCameraPose.readXml( elemCameraPose ); in readPropertiesFromElement()286 if ( mCameraPose == pose ) in setCameraPose()289 mCameraPose = pose; in setCameraPose()
89 QgsCameraPose cameraPose() const { return mCameraPose; } in cameraPose()132 QgsCameraPose mCameraPose; variable
197 return mCameraPose.centerPoint(); in lookingAtPoint()212 if ( camPose == mCameraPose ) in setCameraPose()215 mCameraPose = camPose; in setCameraPose()218 mCameraPose.updateCamera( mCamera ); in setCameraPose()248 …if ( std::isnan( mCameraPose.centerPoint().x() ) || std::isnan( mCameraPose.centerPoint().y() ) ||… in updateCameraFromPose()255 if ( mCameraPose.pitchAngle() > 180 ) in updateCameraFromPose()257 if ( mCameraPose.pitchAngle() < 0 ) in updateCameraFromPose()301 mCameraPose.setPitchAngle( pitch ); in onPositionChanged()302 mCameraPose.setHeadingAngle( yaw ); in onPositionChanged()441 mCameraPose.setPitchAngle( pitch ); in tiltUpAroundViewCenter()[all …]
114 QgsCameraPose cameraPose() const { return mCameraPose; } in cameraPose()120 float distance() const { return mCameraPose.distanceFromCenterPoint(); } in distance()127 float pitch() const { return mCameraPose.pitchAngle(); } in pitch()134 float yaw() const { return mCameraPose.headingAngle(); } in yaw()182 QgsCameraPose mCameraPose; variable