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Searched refs:mColliders2 (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/engine/
H A DOverlappingPairs.cpp74 …rComponents.getOverlappingPairs(mColliders2[i]).find(mPairIds[i]) != mColliderComponents.getOverla… in ~OverlappingPairs()
149 …erComponents.getOverlappingPairs(mColliders2[index]).find(pairId) != mColliderComponents.getOverla… in removePair()
151 mColliderComponents.getOverlappingPairs(mColliders2[index]).remove(pairId); in removePair()
225 memcpy(newColliders2, mColliders2, mNbPairs * sizeof(Entity)); in allocate()
243 mColliders2 = newColliders2; in allocate()
301 new (mColliders2 + index) Entity(shape2->getEntity()); in addPair()
340 new (mColliders2 + destIndex) Entity(mColliders2[srcIndex]); in movePairToIndex()
368 Entity collider2 = mColliders2[index1]; in swapPairs()
387 new (mColliders2 + index2) Entity(collider2); in swapPairs()
414 mColliders2[index].~Entity(); in destroyPair()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/systems/
H A DCollisionDetectionSystem.cpp150 const Entity collider2Entity = mOverlappingPairs.mColliders2[overlappingPairIndex]; in addLostContactPair()
248 assert(mCollidersComponents.getBroadPhaseId(mOverlappingPairs.mColliders2[i]) != -1); in computeMiddlePhase()
249 …ngPairs.mColliders1[i]) != mCollidersComponents.getBroadPhaseId(mOverlappingPairs.mColliders2[i])); in computeMiddlePhase()
255 const Entity collider2Entity = mOverlappingPairs.mColliders2[i]; in computeMiddlePhase()
285 assert(mCollidersComponents.getBroadPhaseId(mOverlappingPairs.mColliders2[i]) != -1); in computeMiddlePhase()
319 const Entity collider2Entity = mOverlappingPairs.mColliders2[pairIndex]; in computeMiddlePhaseCollisionSnapshot()
349 … assert(mCollidersComponents.getBroadPhaseId(mOverlappingPairs.mColliders2[pairIndex]) != -1); in computeMiddlePhaseCollisionSnapshot()
362 const Entity collider2 = mOverlappingPairs.mColliders2[pairIndex]; in computeConvexVsConcaveMiddlePhase()
785 …pingPairs.mColliders1[i]) && mCollidersComponents.hasComponent(mOverlappingPairs.mColliders2[i])) { in computeLostContactPairs()
1586 mCollidersComponents.getBody(mOverlappingPairs.mColliders2[i]) == bodyEntity) { in filterOverlappingPairs()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/engine/
H A DOverlappingPairs.h155 Entity* mColliders2; variable
324 return mColliders2[mMapPairIdToPairIndex[pairId]]; in getCollider2()