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Searched refs:mD3d12Device (Results 1 – 8 of 8) sorted by relevance

/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/dawn/src/dawn_native/d3d12/
H A DAdapterD3D12.cpp63 return mD3d12Device; in GetDevice()
72 _uuidof(ID3D12Device), &mD3d12Device))) { in Initialize()
190 ASSERT_SUCCESS(mD3d12Device.As(&infoQueue)); in InitializeDebugLayerFilters()
208 ASSERT_SUCCESS(mD3d12Device.As(&infoQueue)); in CleanUpDebugLayerFilters()
H A DDeviceD3D12.cpp68 mD3d12Device = ToBackend(GetAdapter())->GetDevice(); in Initialize()
70 ASSERT(mD3d12Device != nullptr); in Initialize()
77 CheckHRESULT(mD3d12Device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&mCommandQueue)), in Initialize()
85 CheckHRESULT(mD3d12Device->CreateFence(uint64_t(GetLastSubmittedCommandSerial()), in Initialize()
164 return mD3d12Device.Get(); in GetD3D12Device()
215 DAWN_TRY(mPendingCommands.Open(mD3d12Device.Get(), mCommandAllocatorManager.get())); in GetPendingCommandContext()
434 mD3d12Device.Get(), 0, nullptr, 0, &iUnknownQueue, 1, 1, in CreateKeyedMutexForTexture()
525 ASSERT_SUCCESS(mD3d12Device.As(&infoQueue)); in CheckDebugLayerAndGenerateErrors()
H A DAdapterD3D12.h46 ComPtr<ID3D12Device> mD3d12Device; variable
H A DDeviceD3D12.h185 ComPtr<ID3D12Device> mD3d12Device; // Device is owned by adapter and will not be outlived. variable
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/dawn/src/dawn_native/d3d12/
H A DDeviceD3D12.cpp55 mD3d12Device = ToBackend(GetAdapter())->GetDevice(); in Initialize()
57 ASSERT(mD3d12Device != nullptr); in Initialize()
64 CheckHRESULT(mD3d12Device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&mCommandQueue)), in Initialize()
71 DAWN_TRY(CheckHRESULT(mD3d12Device->CreateFence(mLastSubmittedSerial, D3D12_FENCE_FLAG_NONE, in Initialize()
124 return mD3d12Device; in GetD3D12Device()
175 DAWN_TRY(mPendingCommands.Open(mD3d12Device.Get(), mCommandAllocatorManager.get())); in GetPendingCommandContext()
355 mD3d12Device.Get(), 0, nullptr, 0, &iUnknownQueue, 1, 1, in CreateKeyedMutexForTexture()
H A DAdapterD3D12.cpp56 return mD3d12Device; in GetDevice()
65 _uuidof(ID3D12Device), &mD3d12Device))) { in Initialize()
H A DAdapterD3D12.h44 ComPtr<ID3D12Device> mD3d12Device; variable
H A DDeviceD3D12.h149 ComPtr<ID3D12Device> mD3d12Device; // Device is owned by adapter and will not be outlived. variable