Searched refs:mDepthBits (Results 1 – 8 of 8) sorted by relevance
61 mDepthBits = other.mDepthBits; in Matrix()120 mDepthBits = other.mDepthBits; in operator =()135 mDepthBits = other.mDepthBits; in operator =()179 mDepthBits = ml::bitsToContain(mDepth); in Matrix()180 mSize = 1 << mWidthBits << mHeightBits << mDepthBits; in Matrix()216 mDepthBits = ml::bitsToContain(depth); in setDims()217 mSize = 1 << mWidthBits << mHeightBits << mDepthBits; in setDims()315 assert(mDepthBits > 1); in getFrame()
100 int mWidthBits, mHeightBits, mDepthBits; variable406 int getDepthBits() const { return mDepthBits; } in getDepthBits()
105 mDepthBits(depthBits), in Buffer()223 if (mDepthBits || mStencilBits) in resize()302 if (mDepthBits) in createGLFB()343 if (mDepthBits || mStencilBits) in createRenderbuffers()
96 const int mDepthBits; variable
100 mDepthBits(depthBits), in Buffer()218 if (mDepthBits || mStencilBits) in resize()297 if (mDepthBits) in createGLFB()338 if (mDepthBits || mStencilBits) in createRenderbuffers()
84 const int mDepthBits; variable
104 mDepthBits(depthBits), in Buffer()228 if (mDepthBits || mStencilBits) in resize()235 if (mDepthBits) in resize()
93 const int mDepthBits; variable