Searched refs:mDidSelfCopy (Results 1 – 13 of 13) sorted by relevance
68 mDidSelfCopy(false) {} in RotatedBuffer()69 RotatedBuffer() : mCapture(nullptr), mDidSelfCopy(false) {} in RotatedBuffer()154 mDidSelfCopy(false) {} in Parameters()163 bool mDidSelfCopy; member209 bool DidSelfCopy() const { return mDidSelfCopy; } in DidSelfCopy()214 void ClearDidSelfCopy() { mDidSelfCopy = false; } in ClearDidSelfCopy()283 bool mDidSelfCopy; variable
277 mDidSelfCopy = true; in SetUnrotated()323 mDidSelfCopy = aParameters.mDidSelfCopy; in SetParameters()
69 mDidSelfCopy(false) {} in RotatedBuffer()70 RotatedBuffer() : mCapture(nullptr), mDidSelfCopy(false) {} in RotatedBuffer()155 mDidSelfCopy(false) {} in Parameters()164 bool mDidSelfCopy; member210 bool DidSelfCopy() const { return mDidSelfCopy; } in DidSelfCopy()215 void ClearDidSelfCopy() { mDidSelfCopy = false; } in ClearDidSelfCopy()284 bool mDidSelfCopy; variable
74 mDidSelfCopy(false) {} in RotatedBuffer()75 RotatedBuffer() : mDidSelfCopy(false) {} in RotatedBuffer()154 mDidSelfCopy(false) {} in Parameters()163 bool mDidSelfCopy; member209 bool DidSelfCopy() const { return mDidSelfCopy; } in DidSelfCopy()214 void ClearDidSelfCopy() { mDidSelfCopy = false; } in ClearDidSelfCopy()283 bool mDidSelfCopy; variable
284 mDidSelfCopy = true; in SetUnrotated()360 mDidSelfCopy = aParameters.mDidSelfCopy; in SetParameters()
54 , mDidSelfCopy(false) in RotatedBuffer()57 : mDidSelfCopy(false) in RotatedBuffer()128 bool mDidSelfCopy; variable229 , mDidSelfCopy(false) in PaintState()237 bool mDidSelfCopy; member
594 result.mDidSelfCopy = true; in BeginPaint()595 mDidSelfCopy = true; in BeginPaint()631 result.mDidSelfCopy = true; in BeginPaint()632 mDidSelfCopy = true; in BeginPaint()637 if (!result.mDidSelfCopy) { in BeginPaint()
507 if (mDidSelfCopy) { in BeginPaint()537 … MOZ_ASSERT(!mDidSelfCopy, "If we have to copy the world, then our buffers are different, right?"); in FinalizeFrame()555 if (mDidSelfCopy) { in FinalizeFrame()556 mDidSelfCopy = false; in FinalizeFrame()
110 state.mDidSelfCopy); in PaintThebes()
186 state.mDidSelfCopy, in Validate()