Searched refs:mDispatchedStateMachine (Results 1 – 12 of 12) sorted by relevance
1696 mDispatchedStateMachine(false), in MediaDecoderStateMachine()2858 mDispatchedStateMachine = false; in RunStateMachine()3000 if (mDispatchedStateMachine) { in ScheduleStateMachine()3003 mDispatchedStateMachine = true; in ScheduleStateMachine()3015 if (mDispatchedStateMachine) { in ScheduleStateMachineIn()3041 return mDispatchedStateMachine || mDelayedScheduler.IsScheduled(); in IsStateMachineScheduled()
551 bool mDispatchedStateMachine; variable
2411 mDispatchedStateMachine(false), in MediaDecoderStateMachine()3170 mDispatchedStateMachine = false; in RunStateMachine()3262 if (mDispatchedStateMachine) { in ScheduleStateMachine()3265 mDispatchedStateMachine = true; in ScheduleStateMachine()3279 if (mDispatchedStateMachine) { in ScheduleStateMachineIn()3302 return mDispatchedStateMachine || mDelayedScheduler.IsScheduled(); in IsStateMachineScheduled()
519 bool mDispatchedStateMachine; variable
556 bool mDispatchedStateMachine; variable
2751 mDispatchedStateMachine(false), in MediaDecoderStateMachine()3616 mDispatchedStateMachine = false; in RunStateMachine()3708 if (mDispatchedStateMachine) { in ScheduleStateMachine()3711 mDispatchedStateMachine = true; in ScheduleStateMachine()3727 if (mDispatchedStateMachine) { in ScheduleStateMachineIn()3751 return mDispatchedStateMachine || mDelayedScheduler.IsScheduled(); in IsStateMachineScheduled()
544 bool mDispatchedStateMachine; variable
2700 mDispatchedStateMachine(false), in MediaDecoderStateMachine()3524 mDispatchedStateMachine = false; in RunStateMachine()3616 if (mDispatchedStateMachine) { in ScheduleStateMachine()3619 mDispatchedStateMachine = true; in ScheduleStateMachine()3635 if (mDispatchedStateMachine) { in ScheduleStateMachineIn()3659 return mDispatchedStateMachine || mDelayedScheduler.IsScheduled(); in IsStateMachineScheduled()
2758 mDispatchedStateMachine(false), in MediaDecoderStateMachine()3631 mDispatchedStateMachine = false; in RunStateMachine()3724 if (mDispatchedStateMachine) { in ScheduleStateMachine()3727 mDispatchedStateMachine = true; in ScheduleStateMachine()3743 if (mDispatchedStateMachine) { in ScheduleStateMachineIn()3767 return mDispatchedStateMachine || mDelayedScheduler.IsScheduled(); in IsStateMachineScheduled()