/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | ParallelShaderCompileTest.cpp | 196 mFragmentShader = CompileShader(GL_FRAGMENT_SHADER, in compile() 198 return (mVertexShader != 0 && mFragmentShader != 0); in compile() 207 glGetShaderiv(mFragmentShader, GL_COMPLETION_STATUS_KHR, &status); in isCompileCompleted() 216 if (checkShader(mVertexShader) && checkShader(mFragmentShader)) in link() 220 glAttachShader(mProgram, mFragmentShader); in link() 224 glDeleteShader(mFragmentShader); in link() 250 GLuint mFragmentShader; member in __anon186f613f0111::ParallelShaderCompileTest::ClearColorWithDraw
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/src/GLSL/ |
H A D | OgreGLSLSeparableProgram.cpp | 73 loadIndividualProgram(mFragmentShader); in compileAndLink() 117 if (mFragmentShader && mFragmentShader->isLinked()) in compileAndLink() 119 …glUseProgramStages(mGLProgramPipelineHandle, GL_FRAGMENT_SHADER_BIT, mFragmentShader->getGLProgram… in compileAndLink() 262 …GLSLShader* shaders[6] = {getVertexShader(), mFragmentShader, mGeometryShader, mDomainShader, mHul… in buildGLUniformReferences() 287 …(fromProgType == GPT_VERTEX_PROGRAM && mFragmentShader && (!mFragmentShader->getColumnMajorMatrice… in updateUniforms() 303 else if (fromProgType == GPT_FRAGMENT_PROGRAM && mFragmentShader) in updateUniforms() 305 progID = mFragmentShader->getGLProgramHandle(); in updateUniforms() 306 uniformCache = mFragmentShader->getUniformCache(); in updateUniforms() 697 if (mFragmentShader && currentUniform->mSourceProgType == GPT_FRAGMENT_PROGRAM) in updatePassIterationUniforms() 699 progID = mFragmentShader->getGLProgramHandle(); in updatePassIterationUniforms()
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H A D | OgreGLSLProgram.cpp | 48 , mFragmentShader(fragmentShader) in GLSLProgram() 80 if (mFragmentShader) in getCombinedName() 83 name += mFragmentShader->getName(); in getCombinedName() 115 GpuProgram* progs[] = {mVertexShader, mFragmentShader, mGeometryShader, in getCombinedHash()
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H A D | OgreGLSLMonolithicProgram.cpp | 101 … for (auto shader : {mFragmentShader, mGeometryShader, mHullShader, mDomainShader, mComputeShader}) in compileAndLink() 154 …GLSLShader* shaders[6] = {getVertexShader(), mFragmentShader, mGeometryShader, mDomainShader, mHul… in buildGLUniformReferences() 184 …(fromProgType == GPT_VERTEX_PROGRAM && mFragmentShader && (!mFragmentShader->getColumnMajorMatrice… in updateUniforms()
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | Program.cpp | 50 mFragmentShader = NULL; in Program() 77 if (mFragmentShader != NULL) in ~Program() 79 mFragmentShader->release(); in ~Program() 97 if (mFragmentShader) in attachShader() 103 mFragmentShader->addRef(); in attachShader() 124 if (mFragmentShader != shader) in detachShader() 129 mFragmentShader->release(); in detachShader() 130 mFragmentShader = NULL; in detachShader() 1477 if (!mFragmentShader || !mFragmentShader->isCompiled()) in link() 2404 if (mFragmentShader) in unlink() [all …]
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/include/GLSL/ |
H A D | OgreGLSLProgram.h | 75 GLSLShader* getFragmentShader() const { return mFragmentShader; } in getFragmentShader() 81 (GLSLShaderCommon*)mFragmentShader == shader || in isUsingShader() 114 GLSLShader* mFragmentShader; variable
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/test_utils/ |
H A D | gl_raii.h | 55 : mHandle(0), mVertexShader(vertexShader), mFragmentShader(fragmentShader) in GLProgram() 73 mHandle = CompileProgram(mVertexShader, mFragmentShader); in get() 82 const std::string mFragmentShader; variable
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/dports/games/palomino/palomino/src/shader/ |
H A D | shader_factory.hh | 35 : mProgram(program), mVertexShader(vertexShader), mFragmentShader(fragmentShader) in ShaderProgram() 39 RefPtr<osg::Shader> mFragmentShader; member
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H A D | shader_factory.cc | 130 shaderProgram.mProgram->addShader( shaderProgram.mFragmentShader.get() ); in CreateShader()
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/dports/graphics/instant-meshes/instant-meshes-0.0-42-g4a083f4/ext/nanogui/src/ |
H A D | glutil.cpp | 100 mFragmentShader = in init() 103 if (!mVertexShader || !mFragmentShader) in init() 111 glAttachShader(mProgramShader, mFragmentShader); in init() 294 glDeleteShader(mFragmentShader); mFragmentShader = 0; in free()
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/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/src/ |
H A D | glutil.cpp | 108 mFragmentShader = in init() 111 if (!mVertexShader || !mFragmentShader) in init() 119 glAttachShader(mProgramShader, mFragmentShader); in init() 302 glDeleteShader(mFragmentShader); mFragmentShader = 0; in free()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/ |
H A D | DisplayOzone.cpp | 347 mFragmentShader(0), in DisplayOzone() 635 mFragmentShader = makeShader(GL_FRAGMENT_SHADER, fragmentSource); in drawWithTexture() 638 gl->attachShader(mProgram, mFragmentShader); in drawWithTexture() 795 mFunctionsGL->deleteShader(mFragmentShader); in terminate()
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H A D | DisplayOzone.h | 201 GLuint mFragmentShader; variable
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/gl/egl/ozone/ |
H A D | DisplayOzone.cpp | 367 mFragmentShader(0), in DisplayOzone() 679 mFragmentShader = makeShader(GL_FRAGMENT_SHADER, fragmentSource); in drawWithTexture() 682 gl->attachShader(mProgram, mFragmentShader); in drawWithTexture() 851 gl->deleteShader(mFragmentShader); in terminate()
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H A D | DisplayOzone.h | 183 GLuint mFragmentShader; variable
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/gl/egl/gbm/ |
H A D | DisplayGbm.cpp | 362 mFragmentShader(0), in DisplayGbm() 674 mFragmentShader = makeShader(GL_FRAGMENT_SHADER, fragmentSource); in drawWithTexture() 677 gl->attachShader(mProgram, mFragmentShader); in drawWithTexture() 846 gl->deleteShader(mFragmentShader); in terminate()
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H A D | DisplayGbm.h | 173 GLuint mFragmentShader; variable
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/metal/ |
H A D | mtl_state_cache.h | 360 id<MTLFunction> getFragmentShader() { return mFragmentShader.get(); } 369 AutoObjCPtr<id<MTLFunction>> mFragmentShader = nil;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/metal/ |
H A D | mtl_state_cache.h | 450 id<MTLFunction> getFragmentShader() { return mFragmentShader; } 461 AutoObjCPtr<id<MTLFunction>> mFragmentShader;
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/libANGLE/renderer/d3d/ |
H A D | ProgramD3D.cpp | 389 mFragmentShader(fragmentShader) in ProgramD3DMetadata() 400 return (mFragmentShader->usesFragColor() && data.getClientMajorVersion() < 3); in usesBroadcast() 405 return mFragmentShader->usesFragDepth(); in usesFragDepth() 410 return mFragmentShader->usesPointCoord(); in usesPointCoord() 415 return mFragmentShader->usesFragCoord(); in usesFragCoord() 461 return mFragmentShader->usesMultipleRenderTargets(); in usesMultipleFragmentOuts() 471 return mFragmentShader; in getFragmentShader()
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/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/ |
H A D | ProgramD3D.cpp | 408 mFragmentShader(fragmentShader) in ProgramD3DMetadata() 419 return (mFragmentShader->usesFragColor() && mFragmentShader->usesMultipleRenderTargets() && in usesBroadcast() 425 return mFragmentShader->usesFragDepth(); in usesFragDepth() 430 return mFragmentShader->usesPointCoord(); in usesPointCoord() 435 return mFragmentShader->usesFragCoord(); in usesFragCoord() 496 return mFragmentShader->usesMultipleRenderTargets(); in usesMultipleFragmentOuts() 506 return mFragmentShader; in getFragmentShader()
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/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/ |
H A D | ProgramD3D.cpp | 408 mFragmentShader(fragmentShader) in ProgramD3DMetadata() 419 return (mFragmentShader->usesFragColor() && mFragmentShader->usesMultipleRenderTargets() && in usesBroadcast() 425 return mFragmentShader->usesFragDepth(); in usesFragDepth() 430 return mFragmentShader->usesPointCoord(); in usesPointCoord() 435 return mFragmentShader->usesFragCoord(); in usesFragCoord() 496 return mFragmentShader->usesMultipleRenderTargets(); in usesMultipleFragmentOuts() 506 return mFragmentShader; in getFragmentShader()
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/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/ |
H A D | ProgramD3D.cpp | 408 mFragmentShader(fragmentShader) in ProgramD3DMetadata() 419 return (mFragmentShader->usesFragColor() && mFragmentShader->usesMultipleRenderTargets() && in usesBroadcast() 425 return mFragmentShader->usesFragDepth(); in usesFragDepth() 430 return mFragmentShader->usesPointCoord(); in usesPointCoord() 435 return mFragmentShader->usesFragCoord(); in usesFragCoord() 496 return mFragmentShader->usesMultipleRenderTargets(); in usesMultipleFragmentOuts() 506 return mFragmentShader; in getFragmentShader()
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/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/ |
H A D | ProgramD3D.cpp | 408 mFragmentShader(fragmentShader) in ProgramD3DMetadata() 419 return (mFragmentShader->usesFragColor() && mFragmentShader->usesMultipleRenderTargets() && in usesBroadcast() 425 return mFragmentShader->usesFragDepth(); in usesFragDepth() 430 return mFragmentShader->usesPointCoord(); in usesPointCoord() 435 return mFragmentShader->usesFragCoord(); in usesFragCoord() 496 return mFragmentShader->usesMultipleRenderTargets(); in usesMultipleFragmentOuts() 506 return mFragmentShader; in getFragmentShader()
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/dports/devel/qt5-qmake/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/ |
H A D | ProgramD3D.cpp | 408 mFragmentShader(fragmentShader) in ProgramD3DMetadata() 419 return (mFragmentShader->usesFragColor() && mFragmentShader->usesMultipleRenderTargets() && in usesBroadcast() 425 return mFragmentShader->usesFragDepth(); in usesFragDepth() 430 return mFragmentShader->usesPointCoord(); in usesPointCoord() 435 return mFragmentShader->usesFragCoord(); in usesFragCoord() 496 return mFragmentShader->usesMultipleRenderTargets(); in usesMultipleFragmentOuts() 506 return mFragmentShader; in getFragmentShader()
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