Searched refs:mFrameQueue (Results 1 – 4 of 4) sorted by relevance
26 mFrameQueue = new nsDeque(); in NS_IMPL_ISUPPORTS()31 while (mFrameQueue->GetSize() > 0) { in ~AndroidCameraInputStream()32 free(mFrameQueue->PopFront()); in ~AndroidCameraInputStream()34 delete mFrameQueue; in ~AndroidCameraInputStream()62 if (mFrameQueue->GetSize() > MAX_FRAMES_QUEUED) { in ReceiveFrame()63 free(mFrameQueue->PopFront()); in ReceiveFrame()97 mFrameQueue->Push((void*)fullFrame); in ReceiveFrame()170 char* frame = (char*)mFrameQueue->PopFront(); in ReadSegments()174 mFrameQueue->PushFront((void*)frame); in ReadSegments()
58 nsDeque *mFrameQueue; variable
79 , mFrameQueue(mDisplay->createFrameQueue()) in QWaylandWindow()98 mDisplay->destroyFrameQueue(mFrameQueue); in ~QWaylandWindow()664 QMutexLocker locker(mFrameQueue.mutex); in waitForFrameSync()665 …mDisplay->dispatchQueueWhile(mFrameQueue.queue, [&]() { return mWaitingForFrameCallback; }, timeou… in waitForFrameSync()1195 QMutexLocker locker(mFrameQueue.mutex); in handleUpdate()1197 wl_proxy_set_queue(reinterpret_cast<wl_proxy *>(wrappedSurface), mFrameQueue.queue); in handleUpdate()
235 QWaylandDisplay::FrameQueue mFrameQueue; variable