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Searched refs:mGameState (Results 1 – 8 of 8) sorted by relevance

/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/src/main/cpp/
H A DGame.cpp29 mGameState = GameState::FailedToLoad; in load()
34 mGameState = GameState::FailedToLoad; in load()
43 mGameState = GameState::FailedToLoad; in load()
47 mGameState = GameState::Playing; in load()
68 if (mGameState != GameState::Playing){ in tap()
86 switch (mGameState){ in tick()
143 mGameState = GameState::Loading; in onErrorAfterClose()
H A DGame.h74 std::atomic<GameState> mGameState { GameState::Loading };
/dports/games/colorcode/ColorCode-0.8.5/
H A Dcolorcode.cpp839 if (mGameState == STATE_PAUSED) in UpdateActions()
991 if (mGameState == STATE_RUNNING) in PauseGameSlot()
1662 if (mGameState == STATE_RUNNING) in SetSolverGuessSlot()
1994 if (mGameState == STATE_PAUSED) in NewGame()
2070 if (mGameState != STATE_RUNNING) in NextRow()
2230 switch (mGameState) in ResolveGame()
2268 switch (mGameState) in ResolveGame()
2318 return mGameState; in GetGameState()
2408 if (mGameState != s) in SetState()
2410 mGameState = s; in SetState()
[all …]
H A Dcolorcode.h189 int mGameState; variable
/dports/games/blobby/blobby-1.0/src/state/
H A DNetworkState.cpp614 NetworkHostState::NetworkHostState() : mServer( ), mClient( new RakClient ), mGameState(nullptr) in NetworkHostState()
646 delete mGameState; in ~NetworkHostState()
652 if( mGameState == nullptr ) in step_impl()
688 mGameState = new NetworkGameState(mClient); in step_impl()
719 if( mGameState ) in step_impl()
720 mGameState->step_impl(); in step_impl()
H A DNetworkState.h109 NetworkGameState* mGameState; variable
/dports/games/zdoom/zdoom-2.8.1/src/intermission/
H A Dintermission.h292 BYTE mGameState; variable
H A Dintermission.cpp739 mGameState = state; in DIntermissionController()
844 switch (mGameState) in Ticker()