Searched refs:mInputTransform (Results 1 – 1 of 1) sorted by relevance
2129 math::Transform const * const mInputTransform; member2156 , mInputTransform(&inputGrid.transform()) in MergeVoxelRegions()2249 mInputTransform->indexToWorld(ijk)); in operator()3580 , mInputTransform(inputTransform) in MaskSurface()3592 const bool matchingTransforms = mInputTransform == mMaskTransform; in operator()3629 mInputTransform.indexToWorld(it.getCoord())); in operator()3643 math::Transform const mInputTransform; member