Searched refs:mLightCount (Results 1 – 8 of 8) sorted by relevance
47 mLightCount[0] = 0; in RenderState()48 mLightCount[1] = 0; in RenderState()49 mLightCount[2] = 0; in RenderState()71 mLightCount[0] = lightCount[0]; in setLightCount()72 mLightCount[1] = lightCount[1]; in setLightCount()73 mLightCount[2] = lightCount[2]; in setLightCount()79 lightCount[0] = mLightCount[0]; in getLightCount()80 lightCount[1] = mLightCount[1]; in getLightCount()81 lightCount[2] = mLightCount[2]; in getLightCount()
88 mLightCount[0] = 0; in ShaderGenerator()89 mLightCount[1] = 0; in ShaderGenerator()90 mLightCount[2] = 0; in ShaderGenerator()
37 mLightCount[0] = 0; in RenderState()38 mLightCount[1] = 0; in RenderState()39 mLightCount[2] = 0; in RenderState()61 mLightCount[0] = lightCount[0]; in setLightCount()62 mLightCount[1] = lightCount[1]; in setLightCount()63 mLightCount[2] = lightCount[2]; in setLightCount()69 lightCount[0] = mLightCount[0]; in getLightCount()70 lightCount[1] = mLightCount[1]; in getLightCount()71 lightCount[2] = mLightCount[2]; in getLightCount()
61 mLightCount[0] = 0; in ShaderGenerator()62 mLightCount[1] = 0; in ShaderGenerator()63 mLightCount[2] = 0; in ShaderGenerator()
119 int mLightCount[3]; variable
1002 int mLightCount[3]; variable
994 int mLightCount[3]; variable