Searched refs:mLocalDirtyBits (Results 1 – 12 of 12) sorted by relevance
130 mLocalDirtyBits() in StateManagerGL()865 mLocalDirtyBits.set(gl::State::DIRTY_BIT_SCISSOR); in setScissor()876 mLocalDirtyBits.set(gl::State::DIRTY_BIT_VIEWPORT); in setViewport()899 mLocalDirtyBits.set(gl::State::DIRTY_BIT_DEPTH_RANGE); in setDepthRange()974 mLocalDirtyBits.set(gl::State::DIRTY_BIT_COLOR_MASK); in setColorMask()1051 mLocalDirtyBits.set(gl::State::DIRTY_BIT_DEPTH_FUNC); in setDepthFunc()1062 mLocalDirtyBits.set(gl::State::DIRTY_BIT_DEPTH_MASK); in setDepthMask()1183 mLocalDirtyBits.set(gl::State::DIRTY_BIT_CULL_FACE); in setCullFace()1194 mLocalDirtyBits.set(gl::State::DIRTY_BIT_FRONT_FACE); in setFrontFace()1253 mLocalDirtyBits.set(gl::State::DIRTY_BIT_LINE_WIDTH); in setLineWidth()[all …]
801 if (dirtyBits.none() && mLocalDirtyBits.none()) in syncState()812 mLocalDirtyBits |= GetLevelWorkaroundDirtyBits(); in syncState()815 for (auto dirtyBit : angle::IterateBitSet(dirtyBits | mLocalDirtyBits)) in syncState()897 mLocalDirtyBits.reset(); in syncState()902 return mLocalDirtyBits.any(); in hasAnyDirtyBit()1025 mLocalDirtyBits |= GetLevelWorkaroundDirtyBits(); in setLevelInfo()
137 gl::Texture::DirtyBits mLocalDirtyBits; variable
285 gl::State::DirtyBits mLocalDirtyBits; variable
153 mLocalDirtyBits()346 mLocalDirtyBits.set(gl::State::DIRTY_BIT_PROGRAM_BINDING); in forceUseProgram()543 mLocalDirtyBits.set(gl::State::DIRTY_BIT_PACK_STATE); in setPixelPackState()551 mLocalDirtyBits.set(gl::State::DIRTY_BIT_PACK_STATE); in setPixelPackState()559 mLocalDirtyBits.set(gl::State::DIRTY_BIT_PACK_STATE); in setPixelPackState()1019 mLocalDirtyBits.set(gl::State::DIRTY_BIT_SCISSOR); in setScissor()1030 mLocalDirtyBits.set(gl::State::DIRTY_BIT_VIEWPORT); in setViewport()1051 mLocalDirtyBits.set(gl::State::DIRTY_BIT_DEPTH_RANGE); in setDepthRange()1233 mLocalDirtyBits.set(gl::State::DIRTY_BIT_DEPTH_FUNC); in setDepthFunc()1241 mLocalDirtyBits.set(gl::State::DIRTY_BIT_DEPTH_MASK); in setDepthMask()[all …]
1324 if (dirtyBits.none() && mLocalDirtyBits.none()) in syncState()1338 mLocalDirtyBits |= GetLevelWorkaroundDirtyBits(); in syncState()1340 for (auto dirtyBit : (dirtyBits | mLocalDirtyBits)) in syncState()1505 mLocalDirtyBits.reset(); in syncState()1511 return mLocalDirtyBits.any(); in hasAnyDirtyBit()1522 mLocalDirtyBits.set(gl::Texture::DIRTY_BIT_BASE_LEVEL); in setBaseLevel()1542 mLocalDirtyBits.set(gl::Texture::DIRTY_BIT_MAX_LEVEL); in setMaxLevel()1562 mLocalDirtyBits.set(gl::Texture::DIRTY_BIT_MIN_FILTER); in setMinFilter()1581 mLocalDirtyBits.set(gl::Texture::DIRTY_BIT_MAG_FILTER); in setMagFilter()1604 mLocalDirtyBits.set(gl::Texture::DIRTY_BIT_SWIZZLE_RED); in setSwizzle()[all …]
266 gl::Texture::DirtyBits mLocalDirtyBits; variable
347 gl::State::DirtyBits mLocalDirtyBits; variable
146 mLocalDirtyBits()1032 mLocalDirtyBits.set(gl::State::DIRTY_BIT_SCISSOR); in setScissor()1043 mLocalDirtyBits.set(gl::State::DIRTY_BIT_VIEWPORT); in setViewport()1064 mLocalDirtyBits.set(gl::State::DIRTY_BIT_DEPTH_RANGE); in setDepthRange()1239 mLocalDirtyBits.set(gl::State::DIRTY_BIT_BLEND_FUNCS); in setBlendFuncs()1314 mLocalDirtyBits.set(gl::State::DIRTY_BIT_COLOR_MASK); in setBlendEquations()1430 mLocalDirtyBits.set(gl::State::DIRTY_BIT_DEPTH_FUNC); in setDepthFunc()1438 mLocalDirtyBits.set(gl::State::DIRTY_BIT_DEPTH_MASK); in setDepthMask()2085 mLocalDirtyBits &= ~(bitMask); in syncState()2199 mLocalDirtyBits.set(gl::State::DIRTY_BIT_COLOR_MASK); in setColorMaskForFramebuffer()[all …]
1416 if (dirtyBits.none() && mLocalDirtyBits.none()) in syncState()1430 mLocalDirtyBits |= GetLevelWorkaroundDirtyBits(); in syncState()1432 for (auto dirtyBit : (dirtyBits | mLocalDirtyBits)) in syncState()1597 mLocalDirtyBits.reset(); in syncState()1603 return mLocalDirtyBits.any(); in hasAnyDirtyBit()1614 mLocalDirtyBits.set(gl::Texture::DIRTY_BIT_BASE_LEVEL); in setBaseLevel()1634 mLocalDirtyBits.set(gl::Texture::DIRTY_BIT_MAX_LEVEL); in setMaxLevel()1654 mLocalDirtyBits.set(gl::Texture::DIRTY_BIT_MIN_FILTER); in setMinFilter()1673 mLocalDirtyBits.set(gl::Texture::DIRTY_BIT_MAG_FILTER); in setMagFilter()1696 mLocalDirtyBits.set(gl::Texture::DIRTY_BIT_SWIZZLE_RED); in setSwizzle()[all …]
272 gl::Texture::DirtyBits mLocalDirtyBits; variable
342 gl::State::DirtyBits mLocalDirtyBits; variable