Searched refs:mNeedsFakeNoStencil_UserFBs (Results 1 – 10 of 10) sorted by relevance
623 mNeedsFakeNoStencil_UserFBs = false; in FinishInit()627 mNeedsFakeNoStencil_UserFBs = true; in FinishInit()1268 if (mWebGL.mNeedsFakeNoStencil_UserFBs && in ScopedDrawCallWrapper()
1187 bool mNeedsFakeNoStencil_UserFBs = false; variable
992 mNeedsFakeNoStencil_UserFBs = false; in SetDimensions()996 mNeedsFakeNoStencil_UserFBs = true; in SetDimensions()1964 if (mWebGL.mNeedsFakeNoStencil_UserFBs && in ScopedDrawCallWrapper()
1979 bool mNeedsFakeNoStencil_UserFBs; variable
729 mNeedsFakeNoStencil_UserFBs = false; in FinishInit()733 mNeedsFakeNoStencil_UserFBs = true; in FinishInit()1409 if (mWebGL.mNeedsFakeNoStencil_UserFBs && in ScopedDrawCallWrapper()
1196 bool mNeedsFakeNoStencil_UserFBs = false; variable
632 mNeedsFakeNoStencil_UserFBs = false; in FinishInit()636 mNeedsFakeNoStencil_UserFBs = true; in FinishInit()1355 if (mWebGL.mNeedsFakeNoStencil_UserFBs && in ScopedDrawCallWrapper()
1202 bool mNeedsFakeNoStencil_UserFBs = false; variable