Searched refs:mNorm1 (Results 1 – 1 of 1) sorted by relevance
614 mNorm1; in SetGlNormalTransformationMatrix() local617 mNorm1(i,j) = mView(i,j); in SetGlNormalTransformationMatrix()618 mNorm1 = vmath::transpose(vmath::inverse(mNorm1)); in SetGlNormalTransformationMatrix()619 CALL_GL( glUniformMatrix3fv(hTrafoNorm, 1, GL_FALSE, &mNorm1(0,0)) ); in SetGlNormalTransformationMatrix()