Searched refs:mOnGround (Results 1 – 4 of 4) sorted by relevance
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/ |
H A D | actor.hpp | 126 …return mInternalCollisionMode.load(std::memory_order_acquire) && mOnGround.load(std::memory_order_… in getOnGround() 214 std::atomic<bool> mOnGround; member in MWPhysics::Actor
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H A D | actor.cpp | 26 , mForce(0.f, 0.f, 0.f), mOnGround(true), mOnSlope(false) 253 mOnGround.store(grounded, std::memory_order_release); in setOnGround()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_snapshot.cpp | 75 mMomX(0), mMomY(0), mMomZ(0), mAngle(0), mPitch(0), mOnGround(true), in ActorSnapshot() 85 mAngle(mo->angle), mPitch(mo->pitch), mOnGround(mo->onground), in ActorSnapshot() 104 mOnGround == other.mOnGround && in operator ==() 133 setOnGround(other.mOnGround); in merge() 210 mo->onground = mOnGround; in toActor()
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H A D | p_snapshot.h | 117 bool getOnGround() const { return mOnGround; } in getOnGround() 176 mOnGround = val; in setOnGround() 253 bool mOnGround; variable
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