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Searched refs:mOnGround (Results 1 – 4 of 4) sorted by relevance

/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/
H A Dactor.hpp126 …return mInternalCollisionMode.load(std::memory_order_acquire) && mOnGround.load(std::memory_order_… in getOnGround()
214 std::atomic<bool> mOnGround; member in MWPhysics::Actor
H A Dactor.cpp26 , mForce(0.f, 0.f, 0.f), mOnGround(true), mOnSlope(false)
253 mOnGround.store(grounded, std::memory_order_release); in setOnGround()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_snapshot.cpp75 mMomX(0), mMomY(0), mMomZ(0), mAngle(0), mPitch(0), mOnGround(true), in ActorSnapshot()
85 mAngle(mo->angle), mPitch(mo->pitch), mOnGround(mo->onground), in ActorSnapshot()
104 mOnGround == other.mOnGround && in operator ==()
133 setOnGround(other.mOnGround); in merge()
210 mo->onground = mOnGround; in toActor()
H A Dp_snapshot.h117 bool getOnGround() const { return mOnGround; } in getOnGround()
176 mOnGround = val; in setOnGround()
253 bool mOnGround; variable