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Searched refs:mPassThroughVS (Results 1 – 25 of 54) sorted by relevance

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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp78 mPassThroughVS(nullptr), in SwapChain11()
110 SafeRelease(mPassThroughVS); in release()
576 ASSERT(mPassThroughIL == NULL && mPassThroughVS == NULL && mPassThroughPS == NULL); in initPassThroughResources()
619 … device->CreateVertexShader(g_VS_Passthrough2D, sizeof(g_VS_Passthrough2D), NULL, &mPassThroughVS); in initPassThroughResources()
621 d3d11::SetDebugName(mPassThroughVS, "Swap chain pass through vertex shader"); in initPassThroughResources()
733 deviceContext->VSSetShader(mPassThroughVS, NULL, 0); in copyOffscreenToBackbuffer()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp90 mPassThroughVS(), in SwapChain11()
132 mPassThroughVS.reset(); in release()
673 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughOrResolvePS.valid()); in initPassThroughResources()
716 ANGLE_TRY(mRenderer->allocateResource(displayD3D, vertexShaderData, &mPassThroughVS)); in initPassThroughResources()
717 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
861 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughOrResolvePS); in copyOffscreenToBackbuffer()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp90 mPassThroughVS(), in SwapChain11()
132 mPassThroughVS.reset(); in release()
673 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughOrResolvePS.valid()); in initPassThroughResources()
716 ANGLE_TRY(mRenderer->allocateResource(displayD3D, vertexShaderData, &mPassThroughVS)); in initPassThroughResources()
717 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
861 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughOrResolvePS); in copyOffscreenToBackbuffer()
/dports/www/firefox-esr/firefox-91.8.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp90 mPassThroughVS(), in SwapChain11()
132 mPassThroughVS.reset(); in release()
685 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughOrResolvePS.valid()); in initPassThroughResources()
728 ANGLE_TRY(mRenderer->allocateResource(displayD3D, vertexShaderData, &mPassThroughVS)); in initPassThroughResources()
729 mPassThroughVS.setDebugName("SwapChainPassThroughVS"); in initPassThroughResources()
873 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughOrResolvePS); in copyOffscreenToBackbuffer()
/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp88 mPassThroughVS(), in SwapChain11()
130 mPassThroughVS.reset(); in release()
665 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid()); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
713 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
842 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS); in copyOffscreenToBackbuffer()
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp88 mPassThroughVS(), in SwapChain11()
130 mPassThroughVS.reset(); in release()
665 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid()); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
713 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
842 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS); in copyOffscreenToBackbuffer()
/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp88 mPassThroughVS(), in SwapChain11()
130 mPassThroughVS.reset(); in release()
665 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid()); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
713 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
842 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS); in copyOffscreenToBackbuffer()
/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp88 mPassThroughVS(), in SwapChain11()
130 mPassThroughVS.reset(); in release()
665 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid()); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
713 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
842 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS); in copyOffscreenToBackbuffer()
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp90 mPassThroughVS(), in SwapChain11()
132 mPassThroughVS.reset(); in release()
673 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughOrResolvePS.valid()); in initPassThroughResources()
716 ANGLE_TRY(mRenderer->allocateResource(displayD3D, vertexShaderData, &mPassThroughVS)); in initPassThroughResources()
717 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
861 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughOrResolvePS); in copyOffscreenToBackbuffer()
/dports/devel/qt5-qmake/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp88 mPassThroughVS(), in SwapChain11()
130 mPassThroughVS.reset(); in release()
665 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid()); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
713 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
842 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS); in copyOffscreenToBackbuffer()
/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp88 mPassThroughVS(), in SwapChain11()
130 mPassThroughVS.reset(); in release()
665 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid()); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
713 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
842 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS); in copyOffscreenToBackbuffer()
/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp88 mPassThroughVS(), in SwapChain11()
130 mPassThroughVS.reset(); in release()
665 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid()); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
713 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
842 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS); in copyOffscreenToBackbuffer()
/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp88 mPassThroughVS(), in SwapChain11()
130 mPassThroughVS.reset(); in release()
665 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid()); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
713 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
842 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS); in copyOffscreenToBackbuffer()
/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp88 mPassThroughVS(), in SwapChain11()
130 mPassThroughVS.reset(); in release()
665 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid()); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
713 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
842 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS); in copyOffscreenToBackbuffer()
/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp88 mPassThroughVS(), in SwapChain11()
130 mPassThroughVS.reset(); in release()
665 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid()); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
713 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
842 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS); in copyOffscreenToBackbuffer()
/dports/www/firefox/firefox-99.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp90 mPassThroughVS(), in SwapChain11()
132 mPassThroughVS.reset(); in release()
685 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughOrResolvePS.valid()); in initPassThroughResources()
728 ANGLE_TRY(mRenderer->allocateResource(displayD3D, vertexShaderData, &mPassThroughVS)); in initPassThroughResources()
729 mPassThroughVS.setDebugName("SwapChainPassThroughVS"); in initPassThroughResources()
873 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughOrResolvePS); in copyOffscreenToBackbuffer()
/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp88 mPassThroughVS(), in SwapChain11()
130 mPassThroughVS.reset(); in release()
665 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid()); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
713 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
842 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS); in copyOffscreenToBackbuffer()
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp90 mPassThroughVS(), in SwapChain11()
132 mPassThroughVS.reset(); in release()
685 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughOrResolvePS.valid()); in initPassThroughResources()
728 ANGLE_TRY(mRenderer->allocateResource(displayD3D, vertexShaderData, &mPassThroughVS)); in initPassThroughResources()
729 mPassThroughVS.setDebugName("SwapChainPassThroughVS"); in initPassThroughResources()
873 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughOrResolvePS); in copyOffscreenToBackbuffer()
/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp88 mPassThroughVS(), in SwapChain11()
130 mPassThroughVS.reset(); in release()
665 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid()); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
713 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
842 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS); in copyOffscreenToBackbuffer()
/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp88 mPassThroughVS(), in SwapChain11()
130 mPassThroughVS.reset(); in release()
665 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid()); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
713 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
842 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS); in copyOffscreenToBackbuffer()
/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp88 mPassThroughVS(), in SwapChain11()
130 mPassThroughVS.reset(); in release()
665 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid()); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
713 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
842 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS); in copyOffscreenToBackbuffer()
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp88 mPassThroughVS(), in SwapChain11()
130 mPassThroughVS.reset(); in release()
666 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid()); in initPassThroughResources()
712 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
714 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
844 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS); in copyOffscreenToBackbuffer()
/dports/devel/qt5-dbus/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp88 mPassThroughVS(), in SwapChain11()
130 mPassThroughVS.reset(); in release()
665 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid()); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
713 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
842 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS); in copyOffscreenToBackbuffer()
/dports/devel/qt5-buildtools/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp88 mPassThroughVS(), in SwapChain11()
130 mPassThroughVS.reset(); in release()
665 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid()); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
713 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
842 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS); in copyOffscreenToBackbuffer()
/dports/devel/qt5-concurrent/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp88 mPassThroughVS(), in SwapChain11()
130 mPassThroughVS.reset(); in release()
665 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid()); in initPassThroughResources()
711 err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS); in initPassThroughResources()
713 mPassThroughVS.setDebugName("Swap chain pass through vertex shader"); in initPassThroughResources()
842 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS); in copyOffscreenToBackbuffer()

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