Searched refs:mSkeletonInstance (Results 1 – 10 of 10) sorted by relevance
50 mSkeletonInstance( 0 ), in InstancedEntity()119 slave->mSkeletonInstance = this->mSkeletonInstance; in shareTransformWith()168 if( !mSkeletonInstance ) in getTransforms()188 if( mSkeletonInstance ) in getTransforms()203 if( !mSkeletonInstance ) in getTransforms3x4()240 if( mSkeletonInstance ) in getTransforms3x4()276 mSkeletonInstance->load(); in createSkeletonInstance()295 if( mSkeletonInstance ) in destroySkeletonInstance()305 OGRE_DELETE mSkeletonInstance; in destroySkeletonInstance() local310 mSkeletonInstance = 0; in destroySkeletonInstance()[all …]
88 mSkeletonInstance(0), in Entity()126 mSkeletonInstance(0), in Entity()171 mSkeletonInstance->load(); in _initialise()263 if (mSkeletonInstance) { in _deinitialise()279 OGRE_DELETE mSkeletonInstance; mSkeletonInstance = 0; in _deinitialise() local286 OGRE_DELETE mSkeletonInstance; mSkeletonInstance = 0; in _deinitialise() local1533 mSkeletonInstance->freeTagPoint(tp); in detachObjectImpl()2241 if (!mSkeletonInstance) in shareSkeletonInstanceWith()2262 OGRE_DELETE mSkeletonInstance; in shareSkeletonInstanceWith() local2267 mSkeletonInstance = entity->mSkeletonInstance; in shareSkeletonInstanceWith()[all …]
69 mSkeletonInstance(0), in InstancedGeometry()78 if(mSkeletonInstance) in ~InstancedGeometry()79 OGRE_DELETE mSkeletonInstance; in ~InstancedGeometry() local334 mSkeletonInstance= OGRE_NEW SkeletonInstance(mBaseSkeleton); in addEntity()335 mSkeletonInstance->load(); in addEntity()917 mSkeletonInstance(skeleton), in InstancedObject()925 mSkeletonInstance->load(); in InstancedObject()928 mNumBoneMatrices = mSkeletonInstance->getNumBones(); in InstancedObject()947 mSkeletonInstance(0), in InstancedObject()1087 if(mSkeletonInstance) in updateAnimation()[all …]
46 mSkeletonInstance( 0 ), in InstancedEntity()115 slave->mSkeletonInstance = this->mSkeletonInstance; in shareTransformWith()164 if( !mSkeletonInstance ) in getTransforms()184 if( mSkeletonInstance ) in getTransforms()199 if( !mSkeletonInstance ) in getTransforms3x4()236 if( mSkeletonInstance ) in getTransforms3x4()272 mSkeletonInstance->load(); in createSkeletonInstance()292 if( mSkeletonInstance ) in destroySkeletonInstance()302 OGRE_DELETE mSkeletonInstance; in destroySkeletonInstance() local307 mSkeletonInstance = 0; in destroySkeletonInstance()[all …]
70 mSkeletonInstance(0), in Entity()120 mSkeletonInstance->load(); in _initialise()226 if (mSkeletonInstance) { in _deinitialise()242 OGRE_DELETE mSkeletonInstance; mSkeletonInstance = 0; in _deinitialise() local249 OGRE_DELETE mSkeletonInstance; mSkeletonInstance = 0; in _deinitialise() local738 Bone* bone = mSkeletonInstance->getBone(b); in _updateRenderQueue()1600 mSkeletonInstance->freeTagPoint(tp); in detachObjectImpl()2319 if (!mSkeletonInstance) in shareSkeletonInstanceWith()2340 OGRE_DELETE mSkeletonInstance; in shareSkeletonInstanceWith() local2345 mSkeletonInstance = entity->mSkeletonInstance; in shareSkeletonInstanceWith()[all …]
90 SkeletonInstance *mSkeletonInstance; variable210 bool hasSkeleton(void) const { return mSkeletonInstance != 0; } in hasSkeleton()212 SkeletonInstance* getSkeleton(void) const { return mSkeletonInstance; } in getSkeleton()
259 SkeletonInstance* mSkeletonInstance; variable610 bool hasSkeleton(void) const { return mSkeletonInstance != 0; } in hasSkeleton()612 SkeletonInstance* getSkeleton(void) const { return mSkeletonInstance; } in getSkeleton()
283 SkeletonInstance* mSkeletonInstance; variable316 SkeletonInstance*getSkeletonInstance(void){return mSkeletonInstance;} in getSkeletonInstance()565 SkeletonInstance *mSkeletonInstance; variable853 SkeletonInstance *getBaseSkeletonInstance(void){return mSkeletonInstance;} in getBaseSkeletonInstance()
92 SkeletonInstance *mSkeletonInstance; variable212 bool hasSkeleton(void) const { return mSkeletonInstance != 0; } in hasSkeleton()214 SkeletonInstance* getSkeleton(void) const { return mSkeletonInstance; } in getSkeleton()
270 SkeletonInstance* mSkeletonInstance; variable630 bool hasSkeleton(void) const { return mSkeletonInstance != 0; } in hasSkeleton()632 SkeletonInstance* getSkeleton(void) const { return mSkeletonInstance; } in getSkeleton()