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Searched refs:mSprite_AnimationPtrs (Results 1 – 3 of 3) sorted by relevance

/dports/games/openfodder/openfodder-1.6.0/Source/
H A DSprites.hpp367 extern const int16* mSprite_AnimationPtrs[];
H A DSprites.cpp714 const int16* mSprite_AnimationPtrs[] = { variable
H A DFodder.cpp14023 Data28 = mSprite_AnimationPtrs[Data0]; in Sprite_Handle_Soldier_Animation()
14141 Data28 = mSprite_AnimationPtrs[pSprite->field_22]; in Sprite_Handle_Soldier_Animation()
14386 Data28 = mSprite_AnimationPtrs[pSprite->field_22]; in Sprite_Handle_Soldier_Animation()
14432 Data28 = mSprite_AnimationPtrs[pSprite->field_22]; in Sprite_Handle_Soldier_Animation()
14501 Data28 = mSprite_AnimationPtrs[pSprite->field_22]; in Sprite_Handle_Soldier_Animation()
15064 Data28 = mSprite_AnimationPtrs[pSprite->field_22]; in Sprite_Handle_Troop_FrameUnk()
17839 const int16* Data28 = mSprite_AnimationPtrs[pSprite->field_22]; in sub_223B2()