Searched refs:mSprite_Bullet_UnitData (Results 1 – 3 of 3) sorted by relevance
357 extern const sWeaponData mSprite_Bullet_UnitData[];
374 const sWeaponData mSprite_Bullet_UnitData[] = { variable
2203 mSprite_Weapon_Data = mSprite_Bullet_UnitData[Data0]; in Sprite_Bullet_SetData()8376 return mSprite_Bullet_UnitData[Data0].mDeviatePotential; in Mission_Troop_GetDeviatePotential()